Sounds great Thomas!
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, February 24, 2008 12:01 AM
Subject: Re: [Audyssey] STFC


> Hi Bryan,
> Yeah, I am rather excited to see STFC 2 as well. Not only because STFC 1
> is buggy, but I really like the new real time strategy elements STFC 2
> will provide.
> For example, in STFC 1 if an enemy invasion force blows up a starbase
> you can't rebuild it. In STFC 2 assuming you defeat or stop the
> advancing enemy fleet you can construct a new starbase, and put patrol
> ships around it to make sure that next time that boarder won't be
> crossed without a fight.
> Another great thing about real time strategy is you don't have to
> constantly monitor everywhere at once. You can place A.I. commanded
> ships in a sector of space you want to maintain a constant patrol, and
> you will get alerted when the fleet is in danger. They will either
> handle it themselves or request backup which you will personally reasign
> to reinforce the stationed fleet under attack.
> Other cool ideas for a real time strategy game is save money by building
> mine fields near a neutral zone so that any fleet that happens to wander
> over the neutral zone will hit those mine fields and get destroyed or
> damaged.
>
>
> Bryan Mckinnish wrote:
>> Hi everyone. I can't wait for this to come out. It sounds exciting from 
>> what
>> I've read so far.
>> Since I played sound rts, I'm really interested in games like that.
>> Bryan Mckinnish
>>
>>
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