Hi Bryan,
Yeah, I am rather excited to see STFC 2 as well. Not only because STFC 1 
is buggy, but I really like the new real time strategy elements STFC 2 
will provide.
For example, in STFC 1 if an enemy invasion force blows up a starbase 
you can't rebuild it. In STFC 2 assuming you defeat or stop the 
advancing enemy fleet you can construct a new starbase, and put patrol 
ships around it to make sure that next time that boarder won't be 
crossed without a fight.
Another great thing about real time strategy is you don't have to 
constantly monitor everywhere at once. You can place A.I. commanded 
ships in a sector of space you want to maintain a constant patrol, and 
you will get alerted when the fleet is in danger. They will either 
handle it themselves or request backup which you will personally reasign 
to reinforce the stationed fleet under attack.
Other cool ideas for a real time strategy game is save money by building 
mine fields near a neutral zone so that any fleet that happens to wander 
over the neutral zone will hit those mine fields and get destroyed or 
damaged.


Bryan Mckinnish wrote:
> Hi everyone. I can't wait for this to come out. It sounds exciting from what 
> I've read so far.
> Since I played sound rts, I'm really interested in games like that.
> Bryan Mckinnish 
>
>
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