You have to be careful of public domaine sounds. Some of those are of down 
rigt horrible quality. I don't know about the rest of you but i won't play a 
game if the sounds are too painful to listen to.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "jeh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, March 11, 2008 4:33 AM
Subject: Re: [Audyssey] GMA Game Engine?


> What if you use all sounds from the public domain?
>
> ----- Original Message ----- 
> From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Monday, March 10, 2008 10:59 PM
> Subject: Re: [Audyssey] GMA Game Engine?
>
>
>> Hi all
>>
>>  I could indeed see putting out a game to test a theory or aspect of
>> gameplay like Phil did, but to license the engine and only produce free
>> games is rediculous!  Right off the top to be in the red $2000 or 
>> whatever
>> then considering potentially having to buy sounds and the time/effort
>> would
>> make no sense at all.
>>
>>
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>
>
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