Hi Thomas and all.

These are very good observations.  I explain it to people this way, when
we play audio games, the sounds are the equivalent of graphics for us,
and you will often hear audio gamers discussing the merrits or lack
thereof of the sounds in certain games.  As you say poor quality sounds
boils down to a poor gaming experience for us somewhat like the sighted
people complaining about poor graphics in their games.  I know that what
actually goes on in the game can make up for this to some extent in the
sighted gaming world, e.g. some gamers are willing to put up with less
sophisticated graphics so long as the game play itself is interesting.
I wonder how true that is in the audio gaming community.  My feeling is
it is probably true to a degree but perhaps less so than for sighted
gamers.

Best regards,

Tom


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: Tuesday, March 11, 2008 9:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] GMA Game Engine?


Hi,
Well, two problems. One, it is difficult to determine what sounds are 
truly in the public domain, or which sounds have been pirated and posted

everywhere over the internet. Two, even if the sound is truly in the 
public domain the sound quality is usually going to be very low quality.

No offense but in a game market such as ours, where sound is extremely 
importantt, if you use low quality sounds your games are going to be 
thought of as low quality too. Ever notice I put time and money into USA

Games sound design?
The reason I am willing to spend so much for better sounds, music, etc 
is I simply will not play a game that sounds like a bunch of junk 
slapped together. I want the audio environment to be realistic, sound 
clear, and sound professionally done. A game with cheap, low quality, 
sound effects I simply won't play, or get too excited about.


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