Exactly. I'm not gonna want to play a game that doesn't sound good.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, March 11, 2008 10:31 AM
Subject: Re: [Audyssey] GMA Game Engine?


> Hi,
> Well, two problems. One, it is difficult to determine what sounds are
> truly in the public domain, or which sounds have been pirated and posted
> everywhere over the internet. Two, even if the sound is truly in the
> public domain the sound quality is usually going to be very low quality.
> No offense but in a game market such as ours, where sound is extremely
> importantt, if you use low quality sounds your games are going to be
> thought of as low quality too. Ever notice I put time and money into USA
> Games sound design?
> The reason I am willing to spend so much for better sounds, music, etc
> is I simply will not play a game that sounds like a bunch of junk
> slapped together. I want the audio environment to be realistic, sound
> clear, and sound professionally done. A game with cheap, low quality,
> sound effects I simply won't play, or get too excited about.
>
> jeh wrote:
>> What if you use all sounds from the public domain?
>>
>
>
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