Will it need a screen reader or will it use Sapi? Or is that something you 
still have to decide. Personally I'd go either way, although I could 
certainly see where it might be simpler just to have it run with whatever 
Sapi voices you had on your system the way MOTA does. Sometimes it can get a 
bit tedious having to route your screen reader's equivalent of the JAWS 
cursor or mouse pointer to each new screen. That used to irritate me quite a 
lot with the Adrift engine.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, March 13, 2008 8:59 AM
Subject: Re: [Audyssey] USA Games engine was GMA Game Engine?


> Hi Josh,
> As for your first question I have not decided on any specific pricing
> and licensing fees. More information will be forth coming when I
> amactually ready to sell and license the engine to third-party
> developers.  However, I can say that I don't plan to charge as much as 
> GMA.
> As for your second question no programming is required to use Genesis
> 3D. It uses a editing tool, something like AGM, where you actually drop
> walls, doors, items, and enemies on a form. You can bring up the objects
> properties to set information such as name, starting location, health,
> hit point damage, sound effects, etc.
>
> jeh wrote:
>> hi thomas,
>>
>> How much will your game engine cost? and how useable will it be for those
>> who do not know c# dot net?
>>
>
>
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