it is only you though and a few others wanting the side scroller not a  
unanymous decision from everyone here

On 22 Mar 2008, at 00:30, Charles Rivard wrote:

> Actually, why can't we have the new game as well as the old.  The  
> old is
> first finished, then comes the new.  I'm excited about both, and I  
> don't see
> why they can't coexist.  I support Thomas in his creation of the 3D  
> game,
> but all in good time.  Complete one project that has long been  
> waited for,
> then work on the next.  Get one game out of the way, be done with  
> it, then
> work on what's in the future.  If a game is half completed, and it  
> was paid
> for, crank it out, fine tune it through beta testing, and distribute  
> it.
> Gamers who have not bought it yet just might do so, and those who have
> already bought it get what they paid for.  And, hopefully, all  
> supportive
> gamers will continue to be supportive based on this course of  
> action, as he
> will be aiming to please the paying customers.  I am open to how my  
> thoughts
> are unreasonable.  I don't expect the game to be out in a day, a  
> week, a
> month, or any designated time.  As long as it is still being worked  
> on, and
> effort is made to get it to those of us who are willing to wait,  
> that's
> fine.  But to seemingly drop it in midproduction is not the right  
> way to go.
>
> ---
> Laughter is the best medicine.  Look around you and find a dose.
> ----- Original Message -----
> From: "Bryan Peterson" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Friday, March 21, 2008 1:54 PM
> Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.
>
>
>> Wouldn't it take longer to build these features into the side  
>> scroller
>> than
>> to just do what you want and create the new game? It seems to me  
>> that if
>> we'd have longer to wait for the new side scroller, you should  
>> follow your
>> own star and if some people don't like it then so be it. You can't  
>> please
>> everyone, and if you tried you'd just continue to be depressed.  
>> Personally
>> I
>> want the new 3-d game now that I've read your post about it.
>> Time is an illusion, lunchtime doubly so.
>> ----- Original Message -----
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Friday, March 21, 2008 2:35 PM
>> Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.
>>
>>
>>> Hi Michael,
>>> Assuming I were to change my mind and make a side-scroller as you  
>>> desire
>>> me to do you already know I can not and will not create aMontezuma's
>>> Revenge clone as per my agreement with the copyright holders. As a
>>> result the new side-scroller game would have to have some pretty
>>> extensive changes in the game engine. Not only would the engine need
>>> some major updates but all6 levels the game engine has would need  
>>> to be
>>> rewritten from scratch. The Genesis 3D technology I am working on  
>>> is a
>>> much more advanced engine and there are features in it that I  
>>> personally
>>> would make the game  feel more realistic. For example, in the  
>>> Genesis 3D
>>> engine there is a grip timer. When climbing an object like a rope  
>>> you
>>> have so many seconds to climb the rope and then you begin losing
>>> strength points. After your strength goes to 0 you fall to your  
>>> death.
>>> While I could in theory put all of these kinds of features into  
>>> the old
>>> side-scroller engine it might be more benificial to base a game on  
>>> the
>>> new libraries and forget about the old engine. This is more from a
>>> technical common class structure for games rather than if I can or  
>>> can
>>> not upgrade the old engine.
>>> I honestly had not expected this much of an out rage over this
>>> conversion to 3D, but the 3D version was just started this week.  
>>> It is
>>> not too late to go back to the side-scroller, but it appears I am  
>>> not
>>> going to be allowed to be creative or use my freedom of developer
>>> expression in this matter. If blind gamers are going to be so  
>>> demanding
>>> on what kind of games I will or will not produce for them perhaps I
>>> shouldn't be in this business.
>>>
>>> Thanks.
>>>
>>>
>>> ---
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>>
>>
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>
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