Agreed tom, clarity is very necessary, and I've certainly encountered people 
with such accents at my un (though as I said, not counting my russian 
friend).

In fact, I would not use someone with a highly pronounced newcastle accent 
(a jordy accent as it's known up here), in a game because unless your used 
to it, it can be slightly uninteligeable.

My main disagreement was with your example of topspeed 2 as being unclear 
and unatmospheric, ---- personally I didn't have a problem with the voice in 
the game, and I actually felt the european English gave things a nice 
Grandprix type atmosphere, sinse I personally always associate motorracing 
with continental europe.

the fact that I'm utterly pants at racing was my main obstacle in topspeed 
2.
I also didn't find the accent there unclear at all.

Obviously though, there's going to be a fair amount of individuality in 
this, and I will admit I generally prefer humans to synths, ---- unless they 
are very bad human voices, or very good synths such as the scansoft voices.

Beware the Grue!

Dark.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, April 07, 2008 6:41 PM
Subject: Re: [Audyssey] we need your help!


> Hi Dark,
> Well, my issue with accented English was more to do with clarity rather
> than to do with acting and context. By all means if you have need of a
> Russian spy like in a James Bond type setting get a Russian to play the
> part  as it will sound more authentic. If you are doing a game on World
> War II and you need a person to play the part of a German officer then
> by all means get someone with a Germanic accent. Accent really depends
> on the type of story or setting being told.
> One of my friends, Silvia, was from Germany, and she was pretty clear.
> Her English was very clear and her accent was not very strong. However,
> I did meet others in college who had very broken English and a very
> thick accent of their native language and it was difficult to always
> piece there words together with the accent and broken English. That
> would not be good in a game.
>
> Dark wrote:
>> I must admit, I disagree with you here tom.
>>
>> It's probably something to do with being English and getting lots of
>> american films, tv etc, but I have no problem with accents so long as the
>> speech is understandable.
>>
>> One of my very best friends is russian, and though she's lived in the uk
>> sinse she was twelve, she stil has a noticeable russian accent, ----
>> actually if I ever need a female barbarian warrior for a game I was going 
>> to
>> ask for her voice tallents (a roll she'd fulfill very well, though 
>> slightly
>> type cast, lol!).
>>
>> Obviously there is situational type casting, ---- afterall if your yee 
>> old
>> arthurian England knight is speaking with a German accent, there's 
>> something
>> wrong, but generally I don't mind.
>>
>> In fact, ---- appologies for saying, but i find American accents in very
>> Arthurian or tolkeen like fantasy slightly incongruous. Not off 
>> putting, ---
>> I'd just prefer an English accent in that context given the choice sinse 
>> it
>> seems to go with the genre for me, ---- the way a very English cowboy in 
>> the
>> old west would just sound wrong.
>>
>> I fully agree with you on the clarity issue though, if an accent is so
>> pronounced as to be unclear to non-natives of that accent, it's not going 
>> to
>> be great in an audiogame.
>>
>> beware the Grue!
>>
>> Dark.
>>
>
>
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