I also had that in mind, but doubt liam would create it. like a mini online 
game where you and an opponent shoot at each other.

----- Original Message ----- 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Andy" <[EMAIL PROTECTED]>; "Gamers Discussion list" 
<[email protected]>
Sent: Tuesday, May 13, 2008 8:36 PM
Subject: Re: [Audyssey] judgment day survey


> another thing would be to have some sort of online matching thing
> where 2 players rumbled it out I know that this is not strictly part
> of the actual game but it would be fun if you just had player against
> player battles and tourniments.
> At 10:18 AM 5/14/2008, you wrote:
>>Hi Liam.
>>
>>Features liked:
>>- Unlockables
>>- All sounds in the game
>>- the videos are funny as heck! I get a kick out of 'em!
>>- The score posting
>>- The fact that once you beat it, for example you beat it once,
>>there's still more to come, wherez in
>>other games, beat it and you're done.
>>- Very accessible, and I like the bg music and voice-overs.
>>- I like the fact that the trophy announcements in the cabbinet
>>start from the left end of the stereo
>>field and goes right. Very neat.
>>
>>Features I do not like much:
>>- The loudness of the sounds. Awesome sounds, but to hear the ships
>>I have to jack up my volume,
>>thereby making the machine gun and also the little bing bang! sound
>>it makes when you shoot a ship
>>down. So basically what I'm saying is, the ship sounds for the
>>rockets/copters/planes/disablers is too quiet.
>>- The fact that it beeps when you have no trophies or bonus games
>>and you try to select that
>>item. Same goes for the score menu, I think you should have it say
>>"you have not earned any yet"
>>or something.
>>
>>My thoughts on the demo:
>>Very cool, although it doesn't give a span for the unlockable
>>content in the game. Maybe
>>limit the demo to a few levels as is, and then you can earn trophies
>>that way, and once
>>unlocked those trophies go away (the ones collected in demo),
>>because all you did was play
>>half a game anyway.
>>
>>Features I think should be added:
>>- When in the trophy cabbinet and press enter it'd be neat if it
>>could play the sound bite that
>>pertains how you got it in the game. For example, when you get metal
>>mereen it says you're
>>one tough dude or whatever it says, I don't remember now, pressing
>>enter in the cabbinet
>>on a trophy should play the sound bite back.
>>- You should change the 12/13 trophy to 12/12 since the game came
>>out that day. Or,
>>keep the 12/13 and make a 12/12 one. That would be cool.
>>A feature that could be added down the road could be money or
>>somethingbased on how well your
>>game went, can be saved to purchase better weapons or something.
>>
>>Just my thoughts, sorry for the post the size of Canada.
>>
>>
>>
>>
>>On Tue, 13 May 2008 15:41:40 -0500, Liam Erven wrote:
>>
>>
>> >ok.  so I've recently picked up the jd source code and I've wanted to
>> >make some changes and enhancements.  Of course ifyou've never played
>> >judgment day, it would be a grand idea to head over to www.l-works.net
>> >and give it a try.
>> >
>> >1. What features do you like most about judgment day.
>> >2. on the flip side, what features do you like the least in judgment
>> >day.
>> >3. if you could add any feature big or small.  What would it be and why.
>> >4. what are your views on the demo.  is it too short, is it too easy,
>> >does it need more things in it?  or is it fine just the way it is.
>> >5. There is no number 5
>> >
>> >any comments are apreciated, and it's my plan to release a patch
>> >hopefully by the end of next week with some updates.  And hopefully
>> >with in a few months I'll be giving the game a complete overhall.
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