sounds real cool.
By the way I am now avalible to do whatever, I really have not tested this new 
box out but its all up and running.
At 12:56 p.m. 23/05/2008, you wrote:
>Hello,
>First off this is NOT a flame or anything similar. It is addressing
>some complaints, and what I plan/have done to fix the issue. One
>complaint detailed the background music. I made the background music
>dramatically softer, as well as included a main menu, allowing you to
>shut off all background music throughout the game. Many other
>complaints detailed bugs, not understanding what the boss is for, I
>added that to the readme. Also, to make use of the fences instead of
>preventing negative values, you can now jump over the fences in the
>fury forest. A space bar to get in (you can only use up/down arrows
>when jumping fence), and a space bar to get out. I am also going to
>leave it, as it is, for Shoot Da Me Beta 4, of course unless there's
>bug/minor details requested. If it is a larger request, I will add it
>on to the to do for Beta 5. I also plan to update the side scroller a
>little, then begin implementing, which shouldn't take long, as I have
>discovered a much more efficient way to accomplish this. Private Beta
>testers received a link for "Pre-Release of SDM 3D 2" I also added
>weapon switching. Punching is default, 3 punches. You must find the
>other 2 weapons, taser (2 hits to kill) and rifle (1 hit to kill). I
>probably fixed a couple bugs along the way. As far as regular Shoot Da
>Me goes, I added an assistant. He can get in the line of fire, in
>which case if you shoot you loose health (assistant doing anything can
>only occur once every 5), or he can shoot (once every 5), or he can do
>nothing while you do all the work, or (I forgot) he can miss. Whatever
>he does counts toward your score. Let's hope your lucky.. Hopefully
>this will make it a bit more difficult to get into that pattern of
>left, right, middle.
>Thanks for reading this email.
>-Ryan
>
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