Yeah, that does sound fun. And don't forget Samus from the Metroid games. 
She has the same ability, albeit in a different form. She can fire a 
magnetic beam from her arm cannon that attaches to nearby grapple points. 
Then she starts swinging back and forth bwtween her original position and 
the grapple point. The idea is to time it so that you let go when you reach 
the new area. If you let go too soon you'd either end up back where you were 
or land in one of the traps. You could incorporate something like that into 
the game, which would make sure that even using the grappling hook wouldn't 
be totally failsafe. That way it would still be up to the player to use his 
or her own judgment about when to release the grapple.
Vell look, Zaphod's just this guy, you know?
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, August 20, 2008 2:38 PM
Subject: Re: [Audyssey] USA Games News 8/20/2008


> Hi Bryan,
> Thanks for the encouragement. Yeah, I have done a lot  of thinking about
> this new and improved side-scroller, and after reading all of James
> North's development documents I felt the game was just too plane for my
> tastes. I have seen a lot of new and more modern ideas applied to
> side-scrollers over the years such as weapon and item inventories, save
> game features, more complex puzzle solving, you name it. Yeah, some
> might argue they paid for a classic arcade game because as blind players
> they never had the opportunity to try the originals way back in 1984.
> Thing is, though, technology has changed allowing for more interesting
> game play, more realism, and more sophisticated side-scrollers to be
> created.
> For example, one idea I have been seriously considering for some time is
> adding a grappling hook to Angela Carter's basic inventory. Rather than
> using ropes that just happen to be hanging around Angela can draw her
> grappling hook, fire it, and swing across a chasm, fire pit, spikes,
> etc. We have all probably seen Indiana Jones do exactly that sort of
> thing with his bull whip, and I have always thought it was cool when he
> pulls out his trusty whip, swings to safety, and it would be one more
> level of fun in my opinion. Although, a grappling hook might make
> jumping over certain traps too easy.
> Although, this comes right back to the realistic factor I was talking
> about before. Anyone who has had experience with mountain climbing,
> caving, or does any kind of exploration in areas like that come prepared
> with ropes, grappling hooks, and other climbing gear. So having her
> carrying a grappling hook in her backpack isn't totally far fetched
> seeing the kind of archeological work she is doing.
>
>
> Bryan Peterson wrote:
>> I certainly like where this is going. And MOTA is exactly the sort of 
>> game I
>> think we need to see more of.
>>
>
>
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