This game sounds really cool. I can't wait to try it. <smile>

Jen
----- Original Message ----- 
From: "Jason Allen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, September 21, 2008 6:57 AM
Subject: [Audyssey] Entombed RPG Progress


> Hi everyone,
>
> I'm a daily reader of Audyssey but mainly a lurker when it comes to 
> posting.
> The list has been a little quiet over the weekend, so I thought I'd share
> the latest developments with my game. Entombed is coming along. I've been
> working on it about 6 months now and have completed about 5 test builds 
> that
> I've sent to testers. For anyone who isn't familiar with the game concept,
> I'll briefly describe it.
>
> Entombed has hallmarks of rogue-like games. A rogue-like game is a genre 
> of
> games that usually pits the player in tactical combat in a fantasy 
> dungeon.
> The player has to overcome numerous challenges and conquer the dungeon 
> with
> ingenuity. Rogue-likes are famous for two aspects: 1 - they're fiendishly
> difficult, and 2 - they're wonderfully re-playable. No two games are ever
> alike because all rogue-like games incorporate random dungeon layouts.
>
> The challenge was to get this working as a self-voicing game. Navigating a
> dungeon by sound that changes with every game is tough. I think I've done
> okay so far with the dungeon layout, but there are many improvements 
> coming
> for that.
>
> I wanted to write a gamer's game. Something a fan could really sink their
> teeth into and enjoy. Something with depth and complexity. This has been
> both a blessing and a curse. A blessing because a lot of unexpected things
> happen in my game engine and it usually makes me laugh (like when I threw 
> my
> sword at a goblin, only to have him pick it up and use it on me), and a
> curse because development is absolutely brain crushingly difficult
> sometimes. I'm not backing down on the depth though. The game will have
> everything I wanted to have in it. No cutting corners and taking the easy
> way out.
>
> Another inspiration, which I think would make an excellent audio game, was 
> a
> game on the old Intellivision system (circa 1980) called Cloudy Mountain.
> Cloudy Mountain was way ahead of its time and featured a little guy with a
> bow and arrow tackling random dungeons (in this case mountains) to gather
> equipment he needed to assemble some artifact or something. What was great
> about Cloudy Mountain were the sounds. You could hear dragons, demons, and
> snakes before they knew where you were. It was tense and exciting.
>
> So what lurks in the dungeons of Entombed? Well, I'll give you a hint: If
> you can hear it breathing down the hall... better go the other way.
>
> Entombed is currently in alpha testing and hopefully due for release last
> this year.
>
> Jason
> www.blind-games.com
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to [EMAIL PROTECTED] 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]

Reply via email to