Hi Jason,
Keep up the good work. I have to say this game sounds pretty awesome. 
I'll look forward to checking it out when you release a public test 
build or release the final product.

Jason Allen wrote:
> Hi everyone,
>
> I'm a daily reader of Audyssey but mainly a lurker when it comes to posting.
> The list has been a little quiet over the weekend, so I thought I'd share
> the latest developments with my game. Entombed is coming along. I've been
> working on it about 6 months now and have completed about 5 test builds that
> I've sent to testers. For anyone who isn't familiar with the game concept,
> I'll briefly describe it.
>
> Entombed has hallmarks of rogue-like games. A rogue-like game is a genre of
> games that usually pits the player in tactical combat in a fantasy dungeon.
> The player has to overcome numerous challenges and conquer the dungeon with
> ingenuity. Rogue-likes are famous for two aspects: 1 - they're fiendishly
> difficult, and 2 - they're wonderfully re-playable. No two games are ever
> alike because all rogue-like games incorporate random dungeon layouts.
>
> The challenge was to get this working as a self-voicing game. Navigating a
> dungeon by sound that changes with every game is tough. I think I've done
> okay so far with the dungeon layout, but there are many improvements coming
> for that.
>
> I wanted to write a gamer's game. Something a fan could really sink their
> teeth into and enjoy. Something with depth and complexity. This has been
> both a blessing and a curse. A blessing because a lot of unexpected things
> happen in my game engine and it usually makes me laugh (like when I threw my
> sword at a goblin, only to have him pick it up and use it on me), and a
> curse because development is absolutely brain crushingly difficult
> sometimes. I'm not backing down on the depth though. The game will have
> everything I wanted to have in it. No cutting corners and taking the easy
> way out.
>
> Another inspiration, which I think would make an excellent audio game, was a
> game on the old Intellivision system (circa 1980) called Cloudy Mountain.
> Cloudy Mountain was way ahead of its time and featured a little guy with a
> bow and arrow tackling random dungeons (in this case mountains) to gather
> equipment he needed to assemble some artifact or something. What was great
> about Cloudy Mountain were the sounds. You could hear dragons, demons, and
> snakes before they knew where you were. It was tense and exciting.
>
> So what lurks in the dungeons of Entombed? Well, I'll give you a hint: If
> you can hear it breathing down the hall... better go the other way.
>
> Entombed is currently in alpha testing and hopefully due for release last
> this year.
>
> Jason
> www.blind-games.com
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