Hi Jason, Keep up the good work. I have to say this game sounds pretty awesome. I'll look forward to checking it out when you release a public test build or release the final product.
Jason Allen wrote: > Hi everyone, > > I'm a daily reader of Audyssey but mainly a lurker when it comes to posting. > The list has been a little quiet over the weekend, so I thought I'd share > the latest developments with my game. Entombed is coming along. I've been > working on it about 6 months now and have completed about 5 test builds that > I've sent to testers. For anyone who isn't familiar with the game concept, > I'll briefly describe it. > > Entombed has hallmarks of rogue-like games. A rogue-like game is a genre of > games that usually pits the player in tactical combat in a fantasy dungeon. > The player has to overcome numerous challenges and conquer the dungeon with > ingenuity. Rogue-likes are famous for two aspects: 1 - they're fiendishly > difficult, and 2 - they're wonderfully re-playable. No two games are ever > alike because all rogue-like games incorporate random dungeon layouts. > > The challenge was to get this working as a self-voicing game. Navigating a > dungeon by sound that changes with every game is tough. I think I've done > okay so far with the dungeon layout, but there are many improvements coming > for that. > > I wanted to write a gamer's game. Something a fan could really sink their > teeth into and enjoy. Something with depth and complexity. This has been > both a blessing and a curse. A blessing because a lot of unexpected things > happen in my game engine and it usually makes me laugh (like when I threw my > sword at a goblin, only to have him pick it up and use it on me), and a > curse because development is absolutely brain crushingly difficult > sometimes. I'm not backing down on the depth though. The game will have > everything I wanted to have in it. No cutting corners and taking the easy > way out. > > Another inspiration, which I think would make an excellent audio game, was a > game on the old Intellivision system (circa 1980) called Cloudy Mountain. > Cloudy Mountain was way ahead of its time and featured a little guy with a > bow and arrow tackling random dungeons (in this case mountains) to gather > equipment he needed to assemble some artifact or something. What was great > about Cloudy Mountain were the sounds. You could hear dragons, demons, and > snakes before they knew where you were. It was tense and exciting. > > So what lurks in the dungeons of Entombed? Well, I'll give you a hint: If > you can hear it breathing down the hall... better go the other way. > > Entombed is currently in alpha testing and hopefully due for release last > this year. > > Jason > www.blind-games.com > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]