well in miriani you could jump from anywhere and i if you couldn't you would 
automatically use the jumpgate.
when you die well your objects seem to vanish, and even if you are waring say a 
com unit the game says you have nothing.
At 01:53 p.m. 12/10/2008, you wrote:
>it's decent, yes.
>I've known mike for a while, and can't say much about his coding skills.
>What I can say, though is the staffing needs improvement.
>There was a coder, tristan, for a while who has basically coppied all the code.
>This will be denied, but they were both banned from miriani, and the hell 
>admins hate them. So, the idea of payback is to make this mud, which kinda 
>sorta mirrors the two.
>So, in answer to your question, staffing changes would be my first thought.
>Second, last time I was there, there were tons and tons of rooms with "you see 
>nothing special."
>This was my biggest complaint about miriani, at least do something besides you 
>see nothing special, especially if your going to use the space for the rooms.
>If your going to use ideas from both games, at least add some origenality to 
>it.
>The cameras sitting in every room look horribly like hell. I can't say much 
>about the space interface, as I haven't seen it.
>
>
>Thanks,
>Tyler Littlefield
>Visit tds for quality software and web design:
>http://tysdomain.com
>skype: st8amnd127
>aim: st8amnd2005
>msn: [EMAIL PROTECTED]
>
>----- Original Message ----- From: "Matheus" <[EMAIL PROTECTED]>
>To: <gamers@audyssey.org>
>Sent: Saturday, October 11, 2008 6:48 PM
>Subject: Re: [Audyssey] MUD Ideas
>
>
>>yea tyler the mix will be very very cool if the style changes, the idea
>>is realy realy good.
>>-----Mensagem original-----
>>De: "Tyler Littlefield" <[EMAIL PROTECTED]>
>>Para: "Gamers Discussion list" <gamers@audyssey.org>
>>Data: Sabado, 11 de Outubro de 2008 18:45
>>Assunto: Re: [Audyssey] MUD Ideas
>>
>>ah, I forgot the combination of hell.
>>Great mix, huh?
>>Futuristic with... what genre is hell? Toating guns and knives and killing
>>things, doing drugs, raping.
>>It doesn't look as bad as cosmos, that cloned miriani to the message, but
>>it's pretty close.
>>
>>
>>Thanks,
>>Tyler Littlefield
>>Visit tds for quality software and web design:
>>http://tysdomain.com
>>skype: st8amnd127
>>aim: st8amnd2005
>>msn: [EMAIL PROTECTED]
>>
>>----- Original Message -----
>>From: "floodmaker" <[EMAIL PROTECTED]>
>>To: <gamers@audyssey.org>
>>Sent: Saturday, October 11, 2008 6:41 PM
>>Subject: Re: [Audyssey] MUD Ideas
>>
>>
>>>sorry ryan but this is true.
>>>humanitymoo can stay much,much better. i'm saying it bekause this moo is
>>>still, how you say, new and this maybe changes.
>>>but actualy, i stop playing it bekause it's a mix of miriani with hell
>>>moo.
>>>it can,yes, stay better if you change some commands, the style of
>>>control the ship, put different classes of star ships, many types of
>>>guns and realy considder combat ground and space combat with lots of
>>>missions to gain experience or something like it.
>>>i'll deffinately will enter more if the style is abite changed from the
>>>miriani / hell.
>>>
>>>-----Mensagem original-----
>>>De: "Tyler Littlefield" <[EMAIL PROTECTED]>
>>>Para: "Gamers Discussion list" <gamers@audyssey.org>
>>>Data: Sabado, 11 de Outubro de 2008 18:30
>>>Assunto: Re: [Audyssey] MUD Ideas
>>>
>>>I hate to tell you this, but Humanitymoo is pretty much a miriani clone.
>>>Time to face the music.
>>>
>>>
>>>Thanks,
>>>Tyler Littlefield
>>>Visit tds for quality software and web design:
>>>http://tysdomain.com
>>>skype: st8amnd127
>>>aim: st8amnd2005
>>>msn: [EMAIL PROTECTED]
>>>
>>>----- Original Message -----
>>>From: "Ryan Smith" <[EMAIL PROTECTED]>
>>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>>Sent: Saturday, October 11, 2008 6:26 PM
>>>Subject: [Audyssey] MUD Ideas
>>>
>>>
>>>>Hi,
>>>>A friend of mine is running a moo, which I code on, and we were
>>>>wondering of any kind of unique suggestions you have. Please don't
>>>>give us Miriani clone ideas. It is a space-kind of moo, where you
>>>>spend most of your time on a specific planet, with several other
>>>>planets, used for stranding, specialty items, and just places to hang
>>>>out. We have a decent combat system, but the moo is not very expanded.
>>>>You may have played it, however we had cranky, or plain old bad
>>>>wizards and staff. They are all gone, and they wizards are friendly,
>>>>as well as the programmers. It is similar to Miriani, but different.
>>>>Money and death are big parts. Money is earned by delivery, salvaging
>>>>in space, and missions. We want more jobs, one we are thinking of is
>>>>metal detector on planet earth. (This moo is in the future, so planet
>>>>earth is hot), on the beaches. Some features were immature, or just
>>>>plain rude, due to a different admin who was dismissed, for stealing
>>>>code, as well as many other reasons. If you know this person, he is
>>>>gone. We are looking for just any kind of idea, anything at all. Yes
>>>>there are starships, apartments, stores, stun guns, communicators,
>>>>furniture, etc. If you have a specific question, feel free to ask me,
>>>>and there is other staff who are on this list.
>>>>-Ryan Smith
>>>>
>>>>---
>>>>Gamers mailing list __ Gamers@audyssey.org
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>>>
>>>
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