That's correct. Though, there are going to be some additional challenges
that will make MOTA more difficult than Montezuma's Revenge was. Here is
a quick example.
In Montezuma's Revenge if you needed a key all you had to do was walk
along, find the key, and jump up to grab it. That was just too easy in
my opinion. I also think that sort of defeated the purpose of a key in
the first place. If it is right there, easy to locate, then why not just
leave all the doors unlocked.
In MOTA in order to obtain gold, silver, and bronze keys you have to
kill certain monsters to get them. So if there is a statue in room 1 you
can't exactly walk over there and open it. You have to find the monster
carring that particular key, kill it, come back, and then unlock the
statue to get the treasure hidden behind it.
As I am already giving too many secrets away I think I will shut up
about it. However, i did want to make the point that I am working on
adding new elements and challenges that Montezuma's Revenge never had.
Will Lomas wrote:
i don't know if it can though as it is a side scroller
so in a way i will probably complete it within a few hours of getting
it since if the snake was 2 steps to the right last night that will be
the same today lol so it is an easy genre of game to complete
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]