It may not be totally realistic, but for orneriness, could a monster carry a
monster that carries a very valuable item? You would have to defeat two
monsters to get it, but the fight might be worth it and fun. With
randomness as you're thinking of, maybe the second monster could be the only
surprise at times, while there could be a very good reward at other times.
---
Pretty is as pretty does.
----- Original Message -----
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, November 12, 2008 7:08 PM
Subject: Re: [Audyssey] MOTA Clasic vs New Levels
Hi Ron,
Now, that I think of it there might be another way to add some randomness
to the game without going through lots of trouble to do it. The Genesis
engine does allow enemies to carry special items on their person. This
could be a key, potion, scroll, whatever.
Anyway, in short what I could do is randomize what items the enemies are
carrying. After you kill them they will of course drop whatever it is they
are carrying. Well, if I randomly select that item from a list of possible
items you will never know if it is the gold key you need, a healing
potion, a scroll, bonus points, extra life, etc. In other wordswhatever is
dropped will be different from game to game. I don't know why I didn't
think of this earlyer. Sheesh, it is a pretty darn good idea.
Ron Schamerhorn wrote:
Hi Tom
Now indeed I can totally see the trouble and amount of work that
attempting that would generate. It's now understandable how much more
there is doing that with a side scroller game. Thanks for the
explanation.
Take care
Ron
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