actually, changing the button layout makes perfect sense. buttons go in order and all you need to do is go down through the option and press the appropriate button. If you change the vibration feature from on to off, the controller will vibrate if it is on. the options aren't so hard if you memorize them. Also the selection screen does rap from left to right. so you can more easily pick the flash by going left 3 times from the default player 1 position ----- Original Message ----- From: "Orin" <orin8...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, January 13, 2009 6:40 PM
Subject: Re: [Audyssey] whoops! I messed up scorpion's 5th challenge.


In the case of MK VS. DCU, it didn't take me long to learn the menus.
Keep in mind I did it without sighted assistance. The only thing I
have trouble with menu whise is the options. I know the layout of the
menus, but I, for example, can't tell when something is on or off. And
in the controler menu to change buttons may be difucult. Correction:
is, dificult without sighted assistance. Other than that, since the
menus don't rap, and the character selection screen has only two rows,
you'll easily be able to memorise that too. For example, if I wanted
to choose The Flash, I know that from the defult position where the
character selection screen starts that Flash is seven times to the
right. Also, the character selection screen goes left to right, making
it easier to know which character you select before you select it.
Organised.
On Jan 13, 2009, at 12:12 PM, Lukás Hosnedl wrote:

Hi,
that's a lovely idea, of course, I would love an accessible game of such complexity as Mortal Combat, which is one of the cases that would need just perhaps a bit more accessibility elements like in the menus, etc., and they would be perfectly accessible... But if you ever wanted to start working on a game of this kind, I recommend that you have someone sighted whom you could check a newer Mortal Combat with first to see what all the game has to offer. It certainly is not just a bit more advanced Savage Gambit. :-)
Lukas
----- Original Message ----- From: "Phil Vlasak" <p...@pcsgames.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, January 13, 2009 5:50 PM
Subject: Re: [Audyssey] whoops! I messed up scorpion's 5th challenge.


Hi Yohandy,
Thanks for the list of challenges.
It would be interesting to make a fully accessible game using them.
I would need to know some more about the relationship of the keys to come up with standard keyboard choices that would simulate those on the controller. For example PCS did a boxing game using the six pack keys to throw punches. You used the insert, home and page up keys to throw left punches to the head, center punches to the head or right punches to the head of your opponent.
The delete, end and page down keys punched the body.
And the left and right arrow keys kicked.
The up and down arrow keys moved you in and out.

Could you recommend keyboard keys that would replace the square, triangle etc keys you listed?
Phil

----- Original Message ----- From: "Yohandy" <yohand...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, January 13, 2009 10:55 AM
Subject: [Audyssey] whoops! I messed up scorpion's 5th challenge.


oops! my bad. Replace down left square down left square, with down left x down left x. Or you can simply redownload the new file below. I also want to point out something else I forgot. If you're doing a challenge and you want
to return the characters positions to what they were originally,  press
select. this is useful if you teleport and want to get back to the other
side quickly without the need to jump over your opponent or  teleporting
yourself, or if you're in the middle of a wrong animation you can just hit
select and it'll be cancelled. This only works in practice and in  combo
challenges. Here's the new link. let's hope I didn't mess anything else up.
http://www.sendspace.com/file/gew661




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http://gh.ffshrine.org?r=16426


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