yep i like new worlds mud although i do not play as much as i should. also dartmud is good but hard to get started on. blood dusk is also good i am thinking of starting on that again. kingdom's of the lost. i also like forgotten kingdoms as well. moredor mud is also good i also like mume which is a lord of the rings based mud. i have tried that many muds over the years i sadly still can't find one to call home. i am getting to the stage now wheir i am trying to look for a mud to call home. another good mud that very nearlly got to being my home was mediviea that is fantastic. the reason i like mudding so much is that blind people can do it with sighted people and you are at no dis advantage. i also like armageddon which is a role play inforced mud where your aim is to survive but you have to go through quite a lengthy applecation prosess to get on to the mud although it is hard to get started it is good when you get the hang of it asspechally if you get the hang of glass hacking in the dezzert as you can get a decent ammount of money from it not enuff to live on but at least it is a start muds are one of my favourate tipe of gaming and i hope to mud with some of you soon.

ian.
----- Original Message ----- From: "William L. Houts" <abra...@drizzle.com> To: "Lindsay Cowell" <lind...@lindsaycowell.freeserve.co.uk>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, January 25, 2009 2:16 AM
Subject: Re: [Audyssey] The best muds to play?




Hi Lindsay,

This is one of my favorite topics.
I've tried lots of muds over the last ten years and have found a few which match my own criteria. I tend to favor games with an interesting sound and feel, if you know what I mean. So I like muds which aren't unadorned Diku or Circle muds, with their beastly fidoes and copies of AD and D spells. I tend to favor muds where RP is encouraged if not demanded, and I like muds with many races and classes. Finally, i like games where there is some element of crafting. I know most people don't share all of these wishes from my personal wish list, but it gives you an idea of my biases.

So. New Worlds mud is very good. There are usually between 50 and 75players at any time. New Worlds has solid guilds, an extensive map and is roleplay intensive. The good thing about the RP, though, is that it is sometimes rewarded with nontrivial experience and gold bonuses. New Worlds is blind friendly, and the staff and players will go out of their way to help you if you just mention that you use a screen reader. There's even a global channel for blind players.Be aware, though, that if you mean to join a guild, you will have lots of in depth contact with other players higher than you in the pecking order. Just play your character with a little panache, and everything will go well.

New Worlds is atHost Name:  newworlds-rpg.com  port:  4002.

Next, I can recommend the Iron Realms games. There are currently four text muds and each of them has its own mythos and set of races to play although the observant player will notice that there is a good deal of overlap between guilds from the different games. IR games run on a custom game engine,so the acquisition of skills and spells is peculiar to those games and won't be found outside of the IR universe. The room descriptions are deft and there is lots of depth to the play. You can hunt critters, or set your sights on other players. As you may have read on this mailing list, though, all of the Iron Realms guilds require a certain amount of homework. By this, I mean that you have to write little essays and complete quests in order to progress through the early levels of your guild, even if you're just a dumb warrior. Finally, the IR games provide players with opportunities to buy powerful artifacts with RL money, which may add to your experience. Some players blow through the game with hundreds of dollars of such power ups, but they are by no means necessary to enjoyment of the game. Personally, I like to just hang out on my guild channel and banter as much as I like adventuring. You can try my current favorite, Achaea, at:

Host Name:  achaea.com  port 23

Next, I've been doing some exploration of Discworld Mud. Discworld is based upon the popular humorous fantasy novels by Terry Pratchett. There is a lot of silliness on DW, but the game interface and logic is very solid, and I've found players to be very blind friendly. They tend to favor players who take a comic approach to roleplying, but there's plenty hard and fast adventure to be had. One thing I think is cool about DW is that it takes weather into account in a serious way. While your character can wear the usual helms and ringmail shirts, it is also recommended that they purchase socks and underwear for those cold Morporkian nights.

Discworld is at  Host Name:discworld.atuin.net Port:  23

Finally, I find myself returning again and again to Avatar mud. It's based on the Diku codebase, which I absolutely loathe, but Snikt and his helpers have done such a good job of creating a unique gaming experience that I can forgive even the beastly fidos of Midgaard. There are only seven classes available to start with, but there are numerous very different races and with hero levels and remorting a number ofcool classes are open to the persistent player. I've been coming back to Avatar for more than a dozen years and there are no signs of it going away yet.

Avatar is at:  Host Name:  avatar.outland.org  Port:  3000

Good luck, and I look forward to hearing what other Audyssey members think about their favorite muds.

--Bill
interesting
----- Original Message ----- From: "Lindsay Cowell" <lind...@lindsaycowell.freeserve.co.uk>
To: <gamers@audyssey.org>
Sent: Saturday, January 24, 2009 11:15 AM
Subject: [Audyssey] The best muds to play?


What are the best muds to play in people's opinion?

Lindsay Cowell



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