yep i like new worlds mud although i do not play as much as i should. also
dartmud is good but hard to get started on. blood dusk is also good i am
thinking of starting on that again. kingdom's of the lost. i also like
forgotten kingdoms as well. moredor mud is also good i also like mume which
is a lord of the rings based mud. i have tried that many muds over the years
i sadly still can't find one to call home. i am getting to the stage now
wheir i am trying to look for a mud to call home. another good mud that very
nearlly got to being my home was mediviea that is fantastic. the reason i
like mudding so much is that blind people can do it with sighted people and
you are at no dis advantage. i also like armageddon which is a role play
inforced mud where your aim is to survive but you have to go through quite a
lengthy applecation prosess to get on to the mud although it is hard to get
started it is good when you get the hang of it asspechally if you get the
hang of glass hacking in the dezzert as you can get a decent ammount of
money from it not enuff to live on but at least it is a start muds are one
of my favourate tipe of gaming and i hope to mud with some of you soon.
ian.
----- Original Message -----
From: "William L. Houts" <[email protected]>
To: "Lindsay Cowell" <[email protected]>; "Gamers
Discussion list" <[email protected]>
Sent: Sunday, January 25, 2009 2:16 AM
Subject: Re: [Audyssey] The best muds to play?
Hi Lindsay,
This is one of my favorite topics.
I've tried lots of muds over the last ten years and have found a few which
match my own criteria. I tend to favor games with an interesting sound
and feel, if you know what I mean. So I like muds which aren't unadorned
Diku or Circle muds, with their beastly fidoes and copies of AD and D
spells. I tend to favor muds where RP is encouraged if not demanded, and
I like muds with many races and classes. Finally, i like games where
there is some element of crafting. I know most people don't share all of
these wishes from my personal wish list, but it gives you an idea of my
biases.
So. New Worlds mud is very good. There are usually between 50 and
75players at any time. New Worlds has solid guilds, an extensive map and
is roleplay intensive. The good thing about the RP, though, is that it is
sometimes rewarded with nontrivial experience and gold bonuses. New
Worlds is blind friendly, and the staff and players will go out of their
way to help you if you just mention that you use a screen reader. There's
even a global channel for blind players.Be aware, though, that if you mean
to join a guild, you will have lots of in depth contact with other players
higher than you in the pecking order. Just play your character with a
little panache, and everything will go well.
New Worlds is atHost Name: newworlds-rpg.com port: 4002.
Next, I can recommend the Iron Realms games. There are currently four
text muds and each of them has its own mythos and set of races to play
although the observant player will notice that there is a good deal of
overlap between guilds from the different games. IR games run on a custom
game engine,so the acquisition of skills and spells is peculiar to those
games and won't be found outside of the IR universe. The room
descriptions are deft and there is lots of depth to the play. You can
hunt critters, or set your sights on other players. As you may have read
on this mailing list, though, all of the Iron Realms guilds require a
certain amount of homework. By this, I mean that you have to write little
essays and complete quests in order to progress through the early levels
of your guild, even if you're just a dumb warrior. Finally, the IR games
provide players with opportunities to buy powerful artifacts with RL
money, which may add to your experience. Some players blow through the
game with hundreds of dollars of such power ups, but they are by no means
necessary to enjoyment of the game. Personally, I like to just hang out on
my guild channel and banter as much as I like adventuring. You can try my
current favorite, Achaea, at:
Host Name: achaea.com port 23
Next, I've been doing some exploration of Discworld Mud. Discworld is
based upon the popular humorous fantasy novels by Terry Pratchett. There
is a lot of silliness on DW, but the game interface and logic is very
solid, and I've found players to be very blind friendly. They tend to
favor players who take a comic approach to roleplying, but there's plenty
hard and fast adventure to be had. One thing I think is cool about DW is
that it takes weather into account in a serious way. While your character
can wear the usual helms and ringmail shirts, it is also recommended that
they purchase socks and underwear for those cold Morporkian nights.
Discworld is at Host Name:discworld.atuin.net Port: 23
Finally, I find myself returning again and again to Avatar mud. It's
based on the Diku codebase, which I absolutely loathe, but Snikt and his
helpers have done such a good job of creating a unique gaming experience
that I can forgive even the beastly fidos of Midgaard. There are only
seven classes available to start with, but there are numerous very
different races and with hero levels and remorting a number ofcool classes
are open to the persistent player. I've been coming back to Avatar for
more than a dozen years and there are no signs of it going away yet.
Avatar is at: Host Name: avatar.outland.org Port: 3000
Good luck, and I look forward to hearing what other Audyssey members think
about their favorite muds.
--Bill
interesting
----- Original Message -----
From: "Lindsay Cowell" <[email protected]>
To: <[email protected]>
Sent: Saturday, January 24, 2009 11:15 AM
Subject: [Audyssey] The best muds to play?
What are the best muds to play in people's opinion?
Lindsay Cowell
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