It is a cool and funny mud. It allows you to be a medic merchant murderer
police crime syndicate etc. It is quite a cool little mud. Working on a
sound pack for it.


Check it out on www.mudconnector.com

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Milos Przic
Sent: Sunday, January 25, 2009 4:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The best muds to play?

Cowboy bee bop? What's that?
   Regards,
         Milos Przic
msn: milos.pr...@gmail.com
skipe: milosh-hs
----- Original Message ----- 
From: "michael maslo" <mmaslo1...@swbell.net>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Sunday, January 25, 2009 3:52 AM
Subject: Re: [Audyssey] The best muds to play?


> Blood dusk is interesting. I have played it but the player base is real 
> low
> the last time I was there. It is cool combat but all combat so far and it
> got a little boring.
>
> I am playing of course miriani and a new one called cowboy bee bop which 
> is
> actually pretty cool.
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Shadow Dragon
> Sent: Saturday, January 24, 2009 7:44 PM
> To: Lindsay Cowell; Gamers Discussion list
> Subject: Re: [Audyssey] The best muds to play?
>
> I'm sure you'll get the same old responses here, alter aeon (blah), and
> miriani (blah.) I've been playing a mud called Blood Dusk lately. It's a 
> bit
>
> like the conquest mud I posted a while back, only slightly more developed.
> The combat system is somewhere between manual and automatic, you have full
> control over your character in combat, but if you don't make an action
> before you're supposed to act, the AI will perform whichever action it
> thinks is best, or perhaps it selects one at random. Not sure. All the mud
> seems to be so far is strictly combat. I've seen some references to 
> quests,
> like finding a hermit's dog, or paying your respects to a certain living
> god, but they all seem to be either not developed, half-baked or
> exceptionally hard since I haven't managed to complete a single one of 
> them
> yet. Its definitely worth a look though if you're into advanced mechanics.
> This is in general, not directed strictly towards lindsay.
>
>
> As an example of how advanced the combat system is. The most advanced
> fighting style I've seen is wrestling. In most games wrestling is either
> just random unlinked throws and junk that barely make any sense. On this
> game positions are actually taken into account. If you put someone in a
> joint lock and perform that attack again, you'll tighten up the joint lock
> instead of applying a new one, and your opponent will be described as
> struggling to escape your leg lock, arm lock, etc. You also have standing
> grapples, like headlocks and such. You can also do standing joint locks, 
> and
>
> there's even various position based attacks. For example. If your opponent
> is grounded and you're standing, if you perform an elbow, you'll do a 
> flying
>
> elbow drop. I find it kind of interesting, though the wrestling style 
> needs
> some serious rebalancing. Anyway, if you feel like checking it out:
>
> mud.dusk.org:7000
>
> Gordan or talerous if you need help. I won't always be on as these
> characters and gordan is my main, but the list of characters I plan to
> create to explore all skillsets is too long to post here.
> --------------------------------------------------
> From: "Lindsay Cowell" <lind...@lindsaycowell.freeserve.co.uk>
> Sent: Saturday, January 24, 2009 12:15 PM
> To: <gamers@audyssey.org>
> Subject: [Audyssey] The best muds to play?
>
>> What are the best muds to play in people's opinion?
>>
>> Lindsay Cowell
>>
>>
>>
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