I can say for sure I don't want to dumb the game down or compromise its
challenge factor. In fact, Beta 2 is in its own way more challenging
then beta 1 since I have now made it impossible to crouch down and let
everything and everything miss you. Enemies will hit you if you are in
one place too long regardless if you are ducking, crouching, whatever.
So to avoid attacks you have to figure out a combo of ducks and jumps to
keep from getting hit while att the same time blast away with your
weapons. This is somewhat easier though as you can now trigger off
multiple shots with some weapons like the pistol allowing you to pore on
the led very rapidly. Sword attacking is improved two as I sliced and
diced a few enemies very quickly on expert.
Michael Feir wrote:
I second that motion. This is going to raise the bar in so many ways.
You've got a great thing going here Tom. The only danger to be wary of
now is staying true to that overall vision. Don't let us wreck the
overall challenge with features that take away from the challenge.
You'll show everyone what a superb sidescroller can be.
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
A Life of Word and Sound
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