Hi Michael,
I can say for sure I don't want to dumb the game down or compromise its challenge factor. In fact, Beta 2 is in its own way more challenging then beta 1 since I have now made it impossible to crouch down and let everything and everything miss you. Enemies will hit you if you are in one place too long regardless if you are ducking, crouching, whatever. So to avoid attacks you have to figure out a combo of ducks and jumps to keep from getting hit while att the same time blast away with your weapons. This is somewhat easier though as you can now trigger off multiple shots with some weapons like the pistol allowing you to pore on the led very rapidly. Sword attacking is improved two as I sliced and diced a few enemies very quickly on expert.

Michael Feir wrote:
I second that motion. This is going to raise the bar in so many ways. You've got a great thing going here Tom. The only danger to be wary of now is staying true to that overall vision. Don't let us wreck the overall challenge with features that take away from the challenge. You'll show everyone what a superb sidescroller can be.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People

A Life of Word and Sound

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