hMMM, i'VE HAD A QUICK LOOK AT PELANTAS, BUT i'M NOT SURE HOW MUCH REWARDING
IN TERMS OF QUESTS AND STUFF YOU GET FOR ALL YOUR STAT CRUNCHING, ---- PLUSS
IT DOES SEEM A BIT TOO PVP ORIENTATED FOR MY TASTE PERHAPS.
sTIL THANKS FOR THE INFO, I'M LOOKING AT THE METROPLEXITIES GAME NOW, SINSE
THAT ONE DID! SOUND INTRAGUING.
bEWARE THE gRUE!
dARK.
----- Original Message -----
From: "Shadow Dragon" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, March 10, 2009 2:54 PM
Subject: [Audyssey] Some New Games for those Interested
So I was bored yesterday and decided to do a bit of digging. Turns out my
efforts payed off well.
Path to Pelantas
This game may not be for everyone. You're in control of a kingdom, or as
the game calls it, a homestead, and you decide such things as tax rate,
etc. However, the main focus is not in fact on kingdom building, but
instead on a team of heroes you control. You start with a generous 10
heroes, all of which you can level up to level 1 at you leasure and raise
their attributes to fit the weapons they start with. All heroes get a
ranged and melee weapon, and you can control which type of weapons they
wield, raise their morale, even set their luxury level within your
kingdom. You can send your heroes on quests, send them out to hunt for
monsters in the wilds, and send them into the arena to battle. You can
control how they hunt, from which weapons they use, to how they'll fight
when they see the monster. The battles are extremely detailed, and are
written like epic battles in stories. Instead of seeing, Your hero hits
the enemy for 10 damage, the enemy hits your hero for 10 damage, you might
instead see your leader leading a charge into combat with an ally beside
him. You might hear the bones of your enemy break as your morning star
impacts, the spectators gasping in awe. Your characters even make brief
speeches, bot hin mid combat and especially your leader at the end. The
battle logs definitely make the game interesting. But now, for the con.
The one big nevative that will spoil this game for almost. The game's
events are measured not in hours, not in days, but in weeks. Your heroes
will prepare for days before setting out on quest. Battles happen only on
saturdays, accept for exercise battles. I personally think the game is
worth playing, but the time pace might put a lot of people off.
Regarldess, if you're still interested in checking it out:
http://www.pelantas.com
The game's still in beta, so some things are still being worked on and
balanced.
Next up we have Planet Gambro. This one's very strange. It has a focus on
exploration, and is something like KoL only with a much weirder sense of
humor, (ever controlled a sausage wielding german, for example?) The thing
that sets this game apart is you control a party of characters rather than
a single entity. You start with 3 characters and can get more over the
course of the game. Unlike billy versus snakeman, the game I posted about
a while back, you actually have full control over all characters and
combat is manual. The only bad thing about this game is, whereas
everything else is labeled including the areas, the world maps to travel
to different zones have no alt text, so sometimes you waste turns trying
to get to the area you want. Still an interesting game though. Sadly at
the moment this one has no url as its being moved, but if anyone shows any
interest I'll be happy to post when the game comes back up. There's also
planet gambro version 2, which is up at the moment, but starts you with a
single character only. I haven't played with this one at all so I'm not
sure about labelling or the like. It does still have the party element
though.
And finally, metroplexity. This one has a very KoL like feel to its
layout, but its far from KoL. You play an enforcer in Metroplex city,
where gangs constantly fight for resources. The plot of the game revolves
around your character's life being altered by a reality, not mind, but
reality warping drug known as eclipse. You start with one contact, and
gain more as you go along. Contacts give you quests and help you advance
the plot. The game does have some humor to it, mostly in the item
descriptions, but the plot and most of the game text has a darker side to
it, the theme as well. Especially when you get into eclipse. Let me ask
you this. Ever seen the air bleed? Seen a rat give you th evil eye and
practically cause you to combust? Seen bullets hover in the air? Didn't
think so. Eclipse definitely makes thing sinteresting. The combat system
in this game is interesting as well. Unlike convensional RPG's, it works
similar to a trading card game. Your character draws 5 techniques from his
deck per round, and you select which technique you want to use. The best
part, however, is that you can chain techniques together. Say you draw the
dive for cover technique, the single shot technique, and the short burst
technique. You can select all 3 of these attacks and chain them together
into one devistating combo. It makes for some interesting and intense
battles. Be warned, however, that the chains aren't listed when you select
attacks, so for us it's more a matter of memorization. You can see what
techniques fall in what position on the chain by clicking on them in your
techniques menu similar to KoL. This game has a smoothe layout and I'd
honestly recommend giving it a look.
http://www.metroplexity.com
This one's in beta as well, but seems to be updated on a fairly decent
basis.
I'm gordan on pelantas and metro, and deathstrike on planet gambro when it
comes back up. Feel free to ask if you need any help.
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to
[email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the
list,
please send E-mail to [email protected].
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].