1. The menus (Both main menu and inventory menus) do not properly
input. When I pres button 1 (the action button), it moves up in the
menu, and pressing
button 4 moves down the menu. No other gamepad buttons are recognized,
is no way to select an item.
If you look at your game pad you will see a button marked select.
Typically this is located just above the left analog joystick. That is
used by the game for selecting menu items.
2. When playing the game, the program does not recognize commands via
the POV (hat)
directional buttons (the four arrow buttons on most gamepads). Instead,
solely on the analog stick for movement. While this is understandable,
it would be
nice to be able to also move with the POV buttons.
That has been on our list of things to do for quite a while.
Unfortunately, we have recently gotten swamped with so many end user
requests that we have had to put that feature request fairly low on the
things to do list. Though, it should get done eventually before release.
3. There is no way to run when using the gamepad, so you're effectively
Seeing as it uses analog input, would it be possible to make the
character run when
the stick is fully to the left/right/etc? Otherwise, perhaps another
I don't want to sound rude here, but if you had spent any time in the
User's Guide you would know there is a modifyer for running. Hold down
button 4 while moving the analog stick left or right and Angela will run
in that direction.
4. You cannot switch between weapons on the fly with the gamepad, but I
could be addressed if the gamepad/menu issue were resolved.
Again this is an issue that can be resolved by reading the
documentation. Press button 8 to get a list of your weapons, use buttons
1/4 to scroll, and select to pick a weapon or item from the list.
5. Related to both keyboard and gamepad input: When holding down the
the program seems to be playing the crouch sound over and over, at an
rate, so that what you effectively hear is a kind of buzz. Perhaps this
is only on
my system, though.
No, that is a bug. I have a pretty good idea what is causing the bug,
but am not sure how to fix it currently.
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