It is pretty hard to say at this point what bugs will or won't happen
when I release beta 5. The new Genesis Engine is written in a different
programming language, uses different APIs, and every language can handle
the same kind of code slightly differently. Most of the time the same
programming logic works regardless of the programming language, but I've
seen cases where code that is almost identical blows up when being
ported. Given that arcade mode has been an area of considerable
difficulty my consern is problems may return if I proceed with including
it in the engine, but I am not absolutely certain there will or won't be
problems either way.
Bryan Peterson wrote:
Personally I don't think Thomas should risk having to spend additional
months squashing the same bugs he already had to figure out,
especially since I don't even use Arcade Mode. But the again I suppose
that's why we have options.
I want you...to go upstairs...and kill that boy!
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.