If a pause feature is added to the game one could check to see when
the window loses focus and pause the game. Resume it when focus is
regained.

On 6/16/09, Damien C. Sadler <dam...@x-sight-interactive.net> wrote:
> Hi Louise,
> Being a user of Streemway myself I think I can safely say that there is no
> way to have the sounds stop when switching windows. I must confess I was
> partly the cause of this removal.
> I suggested it to Philip, though I rather hoped he'd put both in as options,
> though at the moment no such option exists.
> Hope this helps.
> Regards,
> Damien.
>
>
>
> ----- Original Message -----
> From: "Louise Keel" <louise.k...@comproom.co.uk>
> To: <Gamers@audyssey.org>
> Sent: Tuesday, June 16, 2009 11:15 PM
> Subject: [Audyssey] New L-works Games Are Awesome.
>
>
>> Hi everyone.
>>
>> I just thought I'd give you my thoughts on the new games from l-works.
>> Super egg hunt has been updated, as you will have seen, and I'm loving the
>>
>> new version.  I've heard accusations of dumbing down, as I think I've said
>>
>> in a previous mail, I think this is silly.  There are more eggs, which
>> means it's more difficult to here what's where, you move slower and thus
>> the chicken, christened by one of my friends Gregory Peck, has more time
>> to get you. In this latest version a bug has been fixed, and my scores are
>>
>> going up nicely accordingly!
>>
>> I also love the fact that the horible hip-hop music which I used to find
>> very aggrivating on Migraine days, has now been replaced by a lovely
>> outdoor background sound. Also the chicken has changed.  Different sound,
>> and now this is where you're going to think I'm cracked.  i used to find
>> McChicken scary, honest I did. it had a sort of malevolent sound to it, I
>> hated the peck sound, and the way it would suddenly unfreeze and jump out
>> at you after a clock sometimes.  Now Gregory you can be annoyed with, cos
>> in this new game, you have to do a fair bit of jinking around to collect
>> the eggs, and moving from the straight line is what attracts his
>> attention.  He comes flapping and fussing at you, but he's more cartoony,
>> and I much prefer the new peck sound we have now. I like the fact you can
>> hear him moving, and that if you freeze him he still clucks, so you can
>> hear where he is. He's still wicked fast though, you have to watch him.
>>
>> Ok, new GTR, as I shorten the Great Toy Robbery.  First, I didn't realize
>> I was playing anything new.  I'd rather hoped to have some updated toy
>> sounds.  You find it much easier to pick the toys up though, and there are
>>
>> more, though not berzillions. Where the real change comes is in the elves.
>>
>> I used to find the old elves much easier to deal with than old chicken,
>> and could steal stuff right out from under their stupid pogo sticks. Um,
>> not any more I can't.  They're wicked fast and lethal, and hunt in packs,
>> or they have so far on my game.
>>
>> The other change is when dealing with the fat jelly belly bean bag! Now in
>>
>> the old game, when I heard the thunder, I'd breathe a sigh of relief.  Now
>>
>> was the time to start poking fun at the lumbering old idiot, if I ran a
>> certain way, he'd never get me. Um, not now. I've got stomped twice. That.
>>
>> never. happened. to me.
>>
>> Ways the games could be improved? two I can think of only. A pause feature
>>
>> would be good.  I hate it if I'm playing a real wopper, and the phone
>> goes, or someone messages, and I have to stop and lose a really great
>> score. Next, I don't like the way you can still hear the music when you're
>>
>> not in the game window. It makes sending a quick message between games
>> without closing stuff down like I used to, at least in S E H, impossible
>> really, and it's not necessary, I don't think.
>>
>> Sorry to have gone on so long, I'll be interested to see what anyone else
>> thinks. Thanks, Liam, for all your hard work on your terific games.
>>
>> Best
>>
>> Lulu.
>> ---
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