How about, instead of killing the enemies, you shoot them with paint balls.
Whoever joins the room at the time is fair game, although you could set up
teams ahead of time amongst each other.
---
Shepherds are the best beasts.
----- Original Message -----
From: "Nick Helms" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, June 19, 2009 12:18 PM
Subject: Re: [Audyssey] 3D Shooter Game Under Development
Here are my thoguhts
1. The game should have team vs team support rather then 1 on 1.
2. The more you kill, the more points you gain world wide.
3. You should be able to snag other weapons, cars, helecopters, etc
that you can use against the aposing side.
4. If I think of more, I'll let you know.
Thanks,
Nick
On 6/19/09, Ryan Smith <[email protected]> wrote:
Hello,
Mike F and I are beginning development on a 3D multiplayer shooter
game. The object of the game will be to destroy your opponent. The
game will take place on a playing field which will either be chosen
randomly or from a preset map. The game board will have landscape
objects, such as mountains that will present obstacles to the player
but special items such as the ability to fly, invisibility, weapons,
etc. will appear on the board from time to time.
As you can see, we only have a basic outline of the game, so we're
hoping some gamers on the forum can provide us with some suggestions.
what would you like to see in this type of game? How should your
opponent be destroyed? Should each player have a base? Should each
player be a robot rather than a person?
Looking forward to hearing your suggestions.
Note: This game will be written using the .NET framework, and will be
fully compatible with Windows 7. Additionally, you won't be typing
IP's in. You'll get a list of people wanting to play.
-Ryan
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