In light of the recent discussion, I thought people would be interested in
hereing about one project I've been involved with recently.
i hasten to add, this is something which is unfortunately in developement. On
the pluss side, developement is very structured, so i have hopes of it
That litle disclaimer out of the way, what I'm talking about here is the
roguelike game Angband.
This is a very large, very complex, dungeon exploration roguelike game, in
which you must desent into the depths of Morgoth's stronghold of Angband and
For those unfamiliar with the Silmarillion, Morgoth is the original Dark lord
of Middle earth, and was Sauron's boss ages before Lord of the rings.
The Angband game is a typical roguelike, with some of the most complex item,
equipment and spell management I've ever seen. The focus is very heavily on
combat and exploration, but with innumerable spells, many status effects (some
of which can be deadly), resistances to balance, and many monsters pluss unique
bosses, the game is deffinately rewarding.
It's also completely randomized like most roguelikes so you don't know what you
will find from game to game.
I might also add that the game is huuuge! the dungeon has 100 levels, with
about a thousand different monster types and a huge selection of items.
The game is also deffinately and distinctly challenging! if you have the wrong
items, have balanced things incorrectly, or get into a bad combat situation
with too many enemies at once you will die, no questions asked.
I've never had much luck with roguelikes, sinse I do not have a braille
display, and the aski graphics don't do well with Hal.
I found however that mucking about with certain graphical settings, Angband was
actually playable through a combination of my limited vision and Hal to read in
game text messages.
After playing for a bit, it occurred to me that there were many features of the
game, ---- ability to list on screen objects, a really nice look and targiting
system with the curser, inventories etc which worked by text lists accessible
with letters, ---- that would actually make the game highly playable without
use of any graphics at all with one or two tweaks, such as a directional look
command, a coordinates system and maybe some extra messages about exits.
So, I asked around on the angband forum ad contacted the dev.
the good news is, he agreed about the changes, and added them to the features
request list for future versions. The bad news is, he said they'd probably make
it into version 3.12, ---- and version 3.10 came out in January, ----- so I'm
guessing it'll be a while before this surfaces, and even at that point it might
take some tweaking to work correctly.
Stil, I thought people would be interested to know there's another project in
the works to provide an accessible rpg.
Oh, and the best part? Angband is not just a great game in it's own right,but
also the basis for a hole host of varients.
these introduce different monsters, quests, environments other than the
dungeon, npcs, different weapons spells and classes and other ways of using
them, and world outside of Tolkeen's to play in.
Sinse a good many varients also use the original game as their basis and update
their features according to it, ----- there's a good chance some of these would
be accessible to if the original game could be made to be.
That's all future plans though.
I'll look forward to reporting this, ---- and if Zackery cline or anyone else
has experience of playing Angband as a roguelike with aski graphics to share,
---- feel free.
Beware the Grue!
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.