I guess we no longer have to be keeping things to our selves. there is a
train sim being worked on, the basics are done and now we're working on
populating the track.
----- Original Message -----
From: "Valiant8086" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, August 12, 2009 9:46 AM
Subject: Re: [Audyssey] Partially Accessible Train Sim found
Hmm. I wonder how such a train simulator would work. Would you just be
cruising along going past stations and stuff like that?
----- Original Message -----
From: Michael Amaro
To: [email protected] ; Gamers Discussion list
Sent: Friday, August 07, 2009 8:57 PM
Subject: Re: [Audyssey] Partially Accessible Train Sim found
What would be cool if we could find a train simulator with the old steam
trains. sounds and all that
----- Original Message -----
From: "Harun" <[email protected]>
To: "gamers" <[email protected]>
Sent: Friday, August 07, 2009 4:15 PM
Subject: Re: [Audyssey] Partially Accessible Train Sim found
> Good news. I've done some poking around an I've found an open-source
Train
> Sim.
> It's called "Open BVE". The main menu is the most accessible of the
Train
> Sims I've tried.
> Here's my rundown. Keep in mind this is days old in my head, so it
hasn't
> been fleshed out much.
>
> OpenBVE: Main Menu partially accessible. There's a radio button with
> "Start new game", "Review last game", "Controls", and "Options" that I
> can't get to with NVDA.
> MSTS (Microsoft Train Simulator): Main menu not accessible.
> Railworks: Main menu not accessible.
> Trainz 2009: Main menu not accessible.
>
> Download site:
> http://openbve.trainsimcentral.co.uk/common/openbve_stable.zip
>
> Dependencies:
> http://openbve.trainsimcentral.co.uk/use/download_windows.html
> -Follow this! Took me a few hours of tinkering to finally get it to
work.
> Maybe I can ZIP a working copy for others.
>
> Youtube vid with audio:
> http://www.youtube.com/watch?v=YLhUXfKGt-Y
> -Sounds quite good for freeware!
>
> Since OpenBVE is open-source, we might be able to ask the developers to
> add sounds to actions (brakes release, brakes applied, etc)
> and indicators for variables (speed, block speed limit, next block
speed,
> signal status, etc etc)
> I've used an old program, "FS2002FA", to issue voice commands to the
sim,
> and it seems to work great. "Increase throttle", "Emergency brake", and
so
> on.
>
> I'll try to make an audio demo next week after my hellish gov't final
is
> done.
>
> Let's hope this can be made a reality!
>
> Cheers,
> ---
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