hmmm when will we at least be able to see a test version of this or at least 
test it?
Sounds quite fun.
hmm what about train races.
In ms train sim you can modify your train and you can reace it I think
At 12:14 a.m. 13/08/2009, you wrote:
>the sim we are working on has speed limits n such but it's not as advanced. we 
>don't have a time table, but still it's better than open b v e cause you at 
>least know how fast you're going or where you're going. you're driving a steam 
>train for now. the program will announce things like "green leef city station 
>in x miles" and when you get close you'll hear background sounds. there are 
>also misc things you'll be notified about such as factories or rivers along 
>with sound effects and you got a 2 mile long forest that should be good for 
>having fun. the thing is in verry, and I mean verry active development.
>----- Original Message ----- From: "Harun" <fusoya_1...@hotmail.com>
>To: "gamers" <gamers@audyssey.org>
>Sent: Wednesday, August 12, 2009 1:00 PM
>Subject: Re: [Audyssey] Partially Accessible Train Sim found
>
>
>>I thought the same until I found myself engulfed for an hour on night, just 
>>reading about train signals and RTC (Rail Traffic Controllers, like ATC for 
>>aviation).
>>It involves skill. You've got a timetable to keep to, along with signs and 
>>speed limits to obey.
>>We just need to find a way to get these variables accessible. Obviously when 
>>you've got a timetable or a speed limit, the program is reading this data 
>>from somewhere.
>>Hopefully we might find someone who could program a way for the SAPI 
>>interface in windows to read these variables when they change. That's my main 
>>guess as to accessibility.
>>The main menu is partially accessible already, and I can translate the train 
>>and location descriptions into English if they're in Japanese.
>>Cheers,
>>---
>>Gamers mailing list __ Gamers@audyssey.org
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>
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