Exactly. And since her major in college is computer programming I'm sure she
could find others interested in the project. They'd just have to understand
that the financial gain for such a project isn't likely to be very large at
first if ever. That could be a dealbreaker for a lot of people. Devs teaming
up is something we'd have to be careful of though. That's why BSC had to
shelve Castle Quest, because the developer they teamed up with wanted the
license to distribute the game, and I'm sure there were creative differences
as well.
You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
----- Original Message -----
From: "CSF inc." <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, August 13, 2009 11:18 PM
Subject: Re: [Audyssey] The real Game Circle
That sounds great and that is the innovation I was talking about..
----- Original Message -----
From: "Bryan Peterson" <[email protected]>
To: "Che" <[email protected]>; "Gamers Discussion list"
<[email protected]>
Sent: Thursday, August 13, 2009 11:07 PM
Subject: Re: [Audyssey] The real Game Circle
Exactly. My new girlfriend Angel and I have been talking about teaming up
to try designing some games since she's apparently a very skilled
programmer. She's sighted but when I mentioned the idea of audio gaming
she seemed quite fascinated with the idea. So we'll see what happens.
We're definitely going to try to develop some more complex games, maybe
an RPG or two or something along the lines of the old Castlevania games.
You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
----- Original Message -----
From: "Che" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, August 13, 2009 8:01 PM
Subject: Re: [Audyssey] The real Game Circle
I agree with ya man,
I tried something different with rail racer, and I suppose it was
somewhat successful, but i got lots of complaints that it was too
complicated to play.
folks complain if it is too easy, if it is too hard, if it takes too
much practice to master, blah blah blah. just can't please all the folks
all the time.
next i am doing an online playable football game, driven with mouse
support, custom plays, online season play against human opponents, high
end sound effects, etc. . I was going to do a really involved fighting
game as posted on list here, but didn't get much feedback on it, and
didn't want to spend the next 18 months on something that wasn't going
to sell, especially such an ambitious project. I think the folks that
would have enjoyed the online fighting game would have really enjoyed it
a lot, as those that play rail racer constantly do, but there just
aren't enough of them out there to justify the time spent.
you can check the archives for details. the project might still get
done, but it will have to wait.
I think the masses want simple and easy, and those kind of games seem to
sell the best. troop n em sold a lot of copies, and at its core, its
just a simple shoot em up.
anyhow, i want a killer football game myself, so I'm gonna make one. if
folks like it fine, if not, whatever, you got to go with what yer
passionate about, or the results come out luke warm at best.
as for other developers out there, i can't comment, they do what they
do, and so far innovation hasn't been at the top of any of their lists
lately from what i've seen.
We can only hope that changes soon.
This is not a money making market to spend hundreds and perhaps
thousands of hours on a project and make just a few grand on it. you
have to love doing it almost as a hobby , or yer in for dissapointment.
I set up the card room because I love poker, and also to offset some of
my dedicated server costs, and folks that have played have told me they
are the best card games out there for the blind, with features not seen
anywhere else. But even so, nobody is gonna make a living doing this
stuff.
i've seen cracked copies of most of the accessible games out there,
hosted by fellow blinks. these people are total idiots, not realizing
the damage they are doing to the accessible gaming market, but they
don't care. i know some of them are reading this, and if you are sharing
any cracked games, you should be very ashamed of yourself. in sucha
small market, the damage you are doing is immense.
Bottom line, if your a fellow developer working on a game now, my hat
is off to you, this is a hard task without much reward or thanks, but
non developers don't get that and don't seem to care either. But
having said that, can't we push the envelope a little bit? Do we really
need another shoot em up or arcade action game? hasn't all that been
done enough by now?
later
che
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