Exactly. And since her major in college is computer programming I'm sure she could find others interested in the project. They'd just have to understand that the financial gain for such a project isn't likely to be very large at first if ever. That could be a dealbreaker for a lot of people. Devs teaming up is something we'd have to be careful of though. That's why BSC had to shelve Castle Quest, because the developer they teamed up with wanted the license to distribute the game, and I'm sure there were creative differences as well.
You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
----- Original Message ----- From: "CSF inc." <elohee...@verizon.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, August 13, 2009 11:18 PM
Subject: Re: [Audyssey] The real Game Circle


That sounds great and that is the innovation I was talking about..
----- Original Message ----- From: "Bryan Peterson" <bpeterson2...@cableone.net> To: "Che" <c...@blindadrenaline.com>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, August 13, 2009 11:07 PM
Subject: Re: [Audyssey] The real Game Circle


Exactly. My new girlfriend Angel and I have been talking about teaming up to try designing some games since she's apparently a very skilled programmer. She's sighted but when I mentioned the idea of audio gaming she seemed quite fascinated with the idea. So we'll see what happens. We're definitely going to try to develop some more complex games, maybe an RPG or two or something along the lines of the old Castlevania games.
You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
----- Original Message ----- From: "Che" <c...@blindadrenaline.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, August 13, 2009 8:01 PM
Subject: Re: [Audyssey] The real Game Circle


I agree with ya man,
I tried something different with rail racer, and I suppose it was somewhat successful, but i got lots of complaints that it was too complicated to play. folks complain if it is too easy, if it is too hard, if it takes too much practice to master, blah blah blah. just can't please all the folks all the time. next i am doing an online playable football game, driven with mouse support, custom plays, online season play against human opponents, high end sound effects, etc. . I was going to do a really involved fighting game as posted on list here, but didn't get much feedback on it, and didn't want to spend the next 18 months on something that wasn't going to sell, especially such an ambitious project. I think the folks that would have enjoyed the online fighting game would have really enjoyed it a lot, as those that play rail racer constantly do, but there just aren't enough of them out there to justify the time spent. you can check the archives for details. the project might still get done, but it will have to wait. I think the masses want simple and easy, and those kind of games seem to sell the best. troop n em sold a lot of copies, and at its core, its just a simple shoot em up. anyhow, i want a killer football game myself, so I'm gonna make one. if folks like it fine, if not, whatever, you got to go with what yer passionate about, or the results come out luke warm at best. as for other developers out there, i can't comment, they do what they do, and so far innovation hasn't been at the top of any of their lists lately from what i've seen.
We can only hope that changes soon.
This is not a money making market to spend hundreds and perhaps thousands of hours on a project and make just a few grand on it. you have to love doing it almost as a hobby , or yer in for dissapointment. I set up the card room because I love poker, and also to offset some of my dedicated server costs, and folks that have played have told me they are the best card games out there for the blind, with features not seen anywhere else. But even so, nobody is gonna make a living doing this stuff. i've seen cracked copies of most of the accessible games out there, hosted by fellow blinks. these people are total idiots, not realizing the damage they are doing to the accessible gaming market, but they don't care. i know some of them are reading this, and if you are sharing any cracked games, you should be very ashamed of yourself. in sucha small market, the damage you are doing is immense. Bottom line, if your a fellow developer working on a game now, my hat is off to you, this is a hard task without much reward or thanks, but non developers don't get that and don't seem to care either. But having said that, can't we push the envelope a little bit? Do we really need another shoot em up or arcade action game? hasn't all that been done enough by now?
later
che

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