aah. thanks for the keys man I suppose if I bothered hacking the code like I do then I would have noticed it. the only thing I have done is to doodle with one of the other projects to make a battle even or something. I'll redo the train again and see. At 06:21 p.m. 14/08/2009, you wrote: >The .ini track loading system is working now. Nothing is set in stone so this >might be different later. At the moment ctrl+o will pop up the list box of >tracks that are found in the tracks folder that can be selected. when on a >track doing stuff, ctrl+s will save the current state of things so that one >can close the train and then run the program again and find they're right >where they were doing exactly what they were doing when they hit ctrl+s. So >you can be going 85 miles per hour and press ctrl+s, close the train, open it >again and you're going 85 miles per hour, traveling right where you were when >you saved. Orriginally, it saved when you closed the train but it looks like >not everyone is going to want it to work that way so at the moment saving is >an option. the info is saved in an .ini file called train.ini. that file can >be deleted to cause the train to pop up the dialogue as soon as you open the >train for you to select a track. This should allow us to just delete that . ini file when we distribute and everyone who tries it out will get generic behavior. > >harun mentioned the speed limit system we were thinking about. Basically you >use two objects that are pretty much just going to be signs. One will set the >speed limit and the other will remove it so you can get up a good head of >steam again. > > When pulling up to a station it's hard, both in reality and in this > simulator to stop when you want to. You'll pass the station or stop too soon, > or find you're about a quarter of a mile from it but going too slowly to be > there any time inside of a decade. You get old waiting on it and speed things > up a bit, only to go zooming past the station before you're aware of the > fact. So we put in a beep that only plays if you're moving under 5 miles per > hour. The beep indicates when you're within 0.0001 miles of what ever object > you happen to be that close to. for a station this allows you to stop pretty > darned close to where you want. You listen for that beep. You hear it and > you hold down the letter k until the train comes to a hault. the beep only > plays if you're moving and at a rate of under 5 miles per hour. So if you're > zooming along you don't have to worry about that beep getting in the way of > sound effects. > > ----- Original Message ----- > From: Valiant8086 > To: Gamers Discussion list > Sent: Wednesday, August 12, 2009 9:01 PM > Subject: [Audyssey] New accessible train simulator in development > > > Sorry if you guys get this twice. > The .ini track loading system is in, but is still broken a bit and needs > some serious work to get it to actually work like it's supposed to. It would > appear, at least for now, that using .ini files doesn't slow the main loop > down enough to bother with. this is good. At the moment we have an every day > list box that popps up when you go to pick a track. The tracks are listed in > there and the file extention is on the end, ini. Don't know if we should > remove the extention from the list or not. You select the track you want and > then tab to the ok button and press that. > > Right now all of the game except that is self voicing, though we considered > using the API for the screen reader if a compatible one happened to be > running to speak stuff instead of SAPI. We aren't using any key commands yet > that a screen reader could conflict with, but when key echo is on it's kind > of bothersome as you hold down a button, like the letter i, to accelerate and > the screen reader keeps saying the letter over and over again. I know a way > to make the track select list box speak with SAPI if necessary. Don't know if > the ok button could be spoken or not. We're using all SAPI for now and > probably going to keep using a synthesizer of some sort since things are > going to be so generic. When we have object names and such loading from a > .ini file that anyone can create with any name they can think of, audio > voiceovers won't work for reading names of those objects and all that good > stuff. I wouldn't mind using the dll version of ESpeak to tell the trooth. > Right now the train sim is > portable. We're going to keep it that way if we can. There is no installer. > You just download it, unzip it and run the train.exe file. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > avast! Antivirus: Inbound message clean. > Virus Database (VPS): 090812-0, 08/12/2009 > Tested on: 8/12/2009 9:04:13 PM > avast! - copyright (c) 1988-2009 ALWIL Software. > http://www.avast.com > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org.
--- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.