yeah its sertainly better than spursim.
at least we will see better improvements from the current state.
spursim is not exactly going anywhere.
At 07:54 p.m. 15/08/2009, you wrote:
>that's a bit discurreging. though you'll have to admit it's better than spoor 
>sim, lol.
>
>----- Original Message ----- From: "william lomas" 
><lomaswill...@googlemail.com>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Saturday, August 15, 2009 7:52 AM
>Subject: Re: [Audyssey] New accessible train simulator in development
>
>
>>this sounds boring to be honest lol
>>
>>On 15 Aug 2009, at 05:32, tim kilgore wrote:
>>
>>>Can we check out this cool-sounding sim yet?
>>>
>>>Tim
>>>----- Original Message ----- From: "Valiant8086" <valiant8...@lavabit.com
>>>>
>>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>>Sent: Friday, August 14, 2009 1:21 AM
>>>Subject: Re: [Audyssey] New accessible train simulator in development
>>>
>>>
>>>>The .ini track loading system is working now. Nothing is set in  stone so 
>>>>this might be different  later. At the moment ctrl+o will  pop up the list 
>>>>box of tracks that are found in the tracks folder  that can be selected. 
>>>>when on a track doing stuff, ctrl+s will save  the current state of things 
>>>>so that one can close the train and  then run the program again and find 
>>>>they're right where they were  doing exactly what they were doing when they 
>>>>hit ctrl+s. So you can  be going 85 miles per hour and press ctrl+s, close 
>>>>the train, open  it again and you're going 85 miles per hour, traveling 
>>>>right where  you were when you saved. Orriginally, it saved when you closed 
>>>>the  train but it looks like not everyone is going to want it to work  that 
>>>>way so at the moment saving is an option. the info is saved in  an .ini 
>>>>file called train.ini. that file can be deleted to cause  the train to pop 
>>>>up the dialogue as soon as you open the train for  you to select a track. 
>>>>This should allow us to j
ust delete  that .ini file when we distribute and everyone who tries it out  
will get generic behavior.
>>>>
>>>>harun mentioned the speed limit system we were thinking about. Basically 
>>>>you use two objects that are pretty much just going to be signs. One will 
>>>>set the speed limit and the other will remove it so  you can get up a good 
>>>>head of  steam again.
>>>>
>>>>When pulling up to a station it's hard, both in reality and in this 
>>>>simulator to stop when you want to. You'll pass the station or stop  too 
>>>>soon, or find you're about a quarter of a mile from it but  going too 
>>>>slowly to be there any time inside of a decade. You get  old waiting on it 
>>>>and speed things up a bit, only to go zooming  past the station before 
>>>>you're aware of the fact. So we put in a  beep that only plays if you're 
>>>>moving under 5 miles per hour. The  beep indicates when you're within 
>>>>0.0001 miles of what ever object  you happen to be that close to. for a 
>>>>station this allows you to  stop pretty darned  close to where you want. 
>>>>You listen for that  beep. You hear it and you hold down the letter k until 
>>>>the train  comes to a hault. the beep only plays if you're moving and at a  
>>>>rate of under 5 miles per hour. So if you're zooming along you  don't have 
>>>>to worry about that beep getting in the way of sound  effects.
>>>>
>>>>----- Original Message -----  From: Valiant8086
>>>>To: Gamers Discussion list
>>>>Sent: Wednesday, August 12, 2009 9:01 PM
>>>>Subject: [Audyssey] New accessible train simulator in development
>>>>
>>>>
>>>>Sorry if you guys get this twice.
>>>>The .ini track loading system is in, but is still broken a bit and needs 
>>>>some serious work to get it to actually work like it's  supposed to. It 
>>>>would appear, at least for now, that using .ini  files doesn't slow the 
>>>>main loop down enough to bother with. this  is good. At the moment we have 
>>>>an every day list box that popps up  when you go to pick a track. The 
>>>>tracks are listed in there and the  file extention is on the end, ini. 
>>>>Don't know if we should remove  the extention from the list or not. You 
>>>>select the track you want  and then tab to the ok button and press that.
>>>>
>>>>Right now all of the game except that is self voicing, though we considered 
>>>>using the API for the screen reader if a compatible one happened to be 
>>>>running to speak stuff instead of SAPI. We aren't  using any key commands 
>>>>yet that a screen reader could conflict  with, but when key echo is on it's 
>>>>kind of bothersome as you hold  down a button, like the letter i, to 
>>>>accelerate and the screen  reader keeps saying the letter over and over 
>>>>again. I know a way to  make the track select list box speak with SAPI if 
>>>>necessary. Don't  know if the ok button could be spoken or not. We're using 
>>>>all SAPI  for now and probably going to keep using a synthesizer of some 
>>>>sort  since things are going to be so generic. When we have object names  
>>>>and such loading from a .ini file that anyone can create with any  name 
>>>>they can think of, audio voiceovers won't work for reading  names of those 
>>>>objects and all that good stuff. I wouldn't mind  using the dll version of 
>>>>ESpeak to tell the trooth. Right n
ow the  train sim is
>>>> portable. We're going to keep it that way if we can. There is no 
>>>> installer. You just download it, unzip it and run the train.exe file.
>>>>---
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