I have to agree. In terms of actual game content goes Dragon Slayer
Games never created anything of note. All of their games are what I
would classify as practice games. Every developer in the world writes a
few programs purely for practice, proof of concept, and obviously some
of those early practice programs aren't very good. That's kind of how I
see Dragon Slayer Games titles.
In many respects they were still getting their feet wet, learning their
craft, and what they produced was largely of the practice variety. The
Audio Mario game was certainly better than their earlier games, but it
could have used more work in various areas of development. At the time
the lead developer quit they were just beginning to explore and design
serious action games, and certainly would have gotten better in time.
However, they quit before they really got started.
Dragonslayer games was a set of small quick games produced by a group
of developers who were just getting used to making games and finding
they had some quick online games using sound effects and text
messages, and two downloadable games with text boxes, ---- dragon
warrior and elemental battle which functioned as simple turn based
combat and item collection games, they were working on some more
serious audio games under developement including an audio marrio with
original sfx and music, (which was interesting if a trifle
problematic), but unfortunately the lead programmer basically decided
to throw in the towel.
I'm not sure if their stuff is stil available, ---- but while they
showed some promise and were improving with each title, I'd say your
not missing too much.
Beware the Grue!
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