Hi, Dark.

I realize that. My actual point was to point out that while programming accessible games is often rewarding it also can be disenchanting once you discover all the legal and technical entanglements that goes with the job. I'm not sure what the lead developers reasons were, but I know how I feel about the issues I mentioned earlier. Which I braught them up as an example of the kinds of problems we face as audio game developers.

As far as the developers comments about "he now had a life" I agree this sounds more like teenaged anxt than anything else. I program and play accessible games, but I do have a life outside of it. I'm not sure where he is coming from, but maybe he felt it took up too much of his time. Its hard to say without him giving his reasons.

Smile.

dark wrote:
Hello tom.

While I understand the various reasons behind your annoyence with licensing and other issues, these weren't the reasons given by the lead developer of Dragonslayer.

I actually had several conversations with him, sinse I felt he had a lot of enthusiasm, and indeed potentially good ideas of implementing interesting games even if he was just learning his craft, ----- pluss he was a genuinely nice chap to talk to.

After this great display of enthusiasm though, he literally just dropped off the map, and I don't just mean in terms of programming I mean in terms of the games community in general.

He no longer posted on the forum, nor indeed when i E-mailed him did he answer.

At a later date, another friend of mine happened to run across him on Skype, and asked why, to which he dismissively replied that now he "had a life" so wasn't bothered about accessible games anymore.

the fact that one can be interested in computer games and indeed have a life, interests, and friends outside them had planely not occurred to him at all.

while he on average showed a mature atitude, this sounded to me more a case of teenaged anxt than anything else, ----- he certainly never voiced the concerns your raising.

Beware the Grue!


Dark.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, September 18, 2009 1:54 AM
Subject: Re: [Audyssey] dragonSlayers games


Hi Dark,
Being a game developer myself I think I can understand the lead developer's reasons well enough. It is pretty easy to get disenchanted and out right discouraged when creating audio games. I'm obviously a lot older and more seasoned than the lead developer for Dragon Slayer Games was, but even I feel like hanging it up from time to time. Although, my major gripe has to do with licensing issues.

When I first started writing accessible games I imagined writing games like those I use to play in the good old days when I still could see. I figured as the common person does that I would be able to make my own versions of Double Dragon, Castlevania, Tomb Raider, Star Wars, whatever, and the mainstream companies would leave me alone. No such luck. i found out the hard way when I got threatened with a law suit over Montezuma's Revenge, and now i feel pretty bitter about that. Especially, considering the fact that current laws grants these companies nearly godlike control over their copyrights, trade marks, and creations regardless of accessibility concerns. That alone killed many of my hopes and dreams for creating audio games.

Then, there is the technical aspects to deal with. If a developer wants to specifically program for Windows the sky is the limit. However, over the passed couple of years I have joined the ranks of blind computer users that use alternative operating systems such as Linux and Mac OS. This makes writing games tricky because it is hard to find any programming API, specification, that is supported on Mac, Linux, and Windows. There are some good ones out there like the FMOD Audio API, but it isn't free for commercial developers. Licensing can be steep, and a certain percentage of all sales will have to go into licensing the API. This isn't necessarily an acceptable situation given USA Games doesn't make all that much off our games to begin with. Basically, enough just to properly license, sounds, music, and perhaps an API like FMOD if we can afford it.

Finally, after all that there are complete jerks out there that will happily crack and redistribute the game to every disreputable blind person on the planet. To them it doesn't matter how long it took to create the game, how much it cost the developer to license this or that, and so on. All of that means nothing to them. Instead the game is something they can hack, crack, and pass around like bubble gum cards.

So, bottom line, there is a lot a developer can get disenchanted about. It is hard work for very little financial gain, and sometimes little recognition. I do it because I generally like the work despite the troubles, bologna, and other crap I have to put up with.

Cheers!



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