Hmmm, Philip, you obviously have nicer neighbors than mine, ---- they complain at me maliciously walking! around my flat! oh the horror!

anyway, I'll look forward to seeing what weerdness you can come up with.

There are alsorts of possible tasks, ---- kkilling a certain number of enemies of a given type, being too fast or too slow, using a particular weapon all the time, ---- or significantly etc.

This could also have people playing the game in a different style to earn rewards, ---- such as doing everything close range to get a club specific ending, which is always good.

I'll be interested to see what ends up in the game.

Beware the greu!

Dark.
----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, November 12, 2009 12:38 AM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller


Hi Dark,

With 97 % of the game already completed I have about 6 or 7 days where I'll be doing little tweaks, and this is a great time for me to add the kind of things that you mention. I will, for instance, have different game over scenes depending on how you die; whether you fall down a pit or in what world you are killed etc. I have the house to myself for two days so with the windows shut, I can pretty much make as freaky and loud noises as I please which should work well for these extra scenes without having to worry about scaring the neighbours.

The difficult thing is not really to program these things, it's to come up with ideas for what to do if the user completes the particular task.

Kind regards,

Philip Bennefall
----- Original Message ----- From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, November 12, 2009 1:27 AM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller


Hi.

Sounds good.

I'd personally love to see more unlockables, ---- bits of audio, extra
endings, cheat codes or whatever in audio games.

It's a great way to stick extra challenge into a game and expand the arcade
game concept further, and to actually give players both a reward and
incentive to play the game on harder difficulties, ---- or in harder ways,
for instance only using a single weapon.

The only audio game which has really used unlockables extensively thus far
is Judgement day with the trophies, ---- which is a shame.

I'm not sure how hard programming unlockable content or specific
challenges, ----- such as completing the game only using the club weapon, or
complete it under a certain time limit would be, but if possible it's a
feature I'd very much like to see implemented.

Beware the grue!

Dark.


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