Sinse for mee part of the point of having shift as run would be to avoid a
Hal conflict with space, I wouldn't personally go for control in this way
either, ----- though like Jeremy, i certainly don't plan on kicking up a
huge fuss or demanding a refund if it was added.
Beware the greu1
Dark.
----- Original Message -----
From: "Jeremy Hartley" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, November 18, 2009 1:56 AM
Subject: Re: [Audyssey] Q9 upcoming change log
I actually like jumping with the up arrow as opposed to the control key. I
know there was some discussion about how to jump, and some said that the
only way they could jump across the pits was to hold down the up arrow key
and then tap right arrow. I just played q9 again before writing this
message, and I can say that I have never pressed and held up arrow to jump.
I just tap up arrow and then hit the right arrow a few times while in the
air. I just tried practicing doing the same jump with control, and
although it is just a pinky tap away, I just like having the movement
controls, other than running of course, controlled by one hand. Yeah I
know you could hit the right control key as well, but I just don't see why.
Whatever Philip decides, I will continue to support the game, having
purchased it a few days ago. This was just my 1.3 cents.
Jeremy
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, November 17, 2009 5:45 PM
Subject: Re: [Audyssey] Q9 upcoming change log
Hi Philip,
Yeah, i have a couple miner suggestions I'd like to see in the next
release if you don't mind. There are basically a couple of keyboard
modifications I think would make the game a little more user friendly.
First, when running I'd like to see the runn command asigned to
shift+left arrow and shift+right arrow. This is a very common keyboard
asignment and it would make Q9 more like the mainstream games as well as
Mysteries of the Ancients. It makes more sense to me than control+left
arrow and control+right arrow.
Second, if you wouldn't mind I'd like to see jump moved to the control
key. Again this is much easier for me than trying to press up arrow and
the left or right arrow key to jump left/right
Thanks.
Philip Bennefall wrote:
Hi again folks,
I am working on a 1.0.1 update release of the Q9 game which, of course,
will be free for all registered users. So far, the change log looks like
this:
Version 1.0.1:
Added: The alt key can now be used to quickly cycle between your
weapons.
Added: A section on saving games is now present in the manual.
Added: Anchor links to the manual which will enable quicker navigation.
Fixed: Fortune fields will no longer create mysterious ghost enemies.
Fixed: Fortune fields can no longer be generated in the middle of a pit.
Fixed: The sounds of the deus shield have been lowered slightly.
Fixed: Going to a new world from the bonus level by using a cheat code
now works properly.
Version 1.0:
Initial release.
I will be adding the other game mode and score posting in the 1.1
release most likely as it takes a little more work, this is mainly a
bugfix/general improvement patch. Is there anything else that any of you
want to see changed?
Kind regards,
Philip Bennefall
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