One problem with it moving, who's to say it didn't move right under you?

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Tuesday, November 24, 2009 1:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log

Hi Matheus,

The idea with that level is that it's meant to be a pretty small space, taht

makes the battle a little more intense as you can't just leap around 
avoiding the boss forever, sooner or later he'll corner you or vise versa. 
It just makes for a more interesting fight, I think.

Kind regards,

Philip Bennefall
----- Original Message ----- 
From: "matheus" <an...@bol.com.br>
To: <gamers@audyssey.org>
Sent: Tuesday, November 24, 2009 12:00 AM
Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log


a, that's ok then. the teleportation will add certain more challenge.
and what about making the level larger with more pits?
thanks

-----Mensagem original-----
De: "Philip Bennefall" <phi...@blastbay.com>
Para: "Gamers Discussion list" <gamers@audyssey.org>
Data: Terça, 24 de Novembro de 2009 19:58
Assunto: Re: [Audyssey] Q9 version 1.1 upcoming change log

Hi guys,

The reason for there being so many bonus items in the level and for the boss
trying to destroy them is simply to add some variation to it. He'd be very
dull if he didn't take some risks. He should be a bit more dynamic now also
with the teleportation added.

Kind regards,

Philip Bennefall
----- Original Message ----- 
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, November 24, 2009 7:47 PM
Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log


Hi Philip

Indeed wow! I'm almost looking forward to getting to the death world
now, ---- almost, but not quite, ---- sinse teleporting enemies sound like a
nightmare!

Anyway 'll be interested to check it out.

As regards matheus' suggestions, I fully agree about the extra pits, ----
but not about the removal of bonus items on the boss, sinse if (as will
probably happen during my current medium mode game), I get there with litle
or no specials, I might have to just run around grabbing things so i've got
the where with all to fight the boss.

Beware thee grue!

Dark.
----- Original Message ----- 
From: "matheus" <an...@bol.com.br>
To: <gamers@audyssey.org>
Cc: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, November 24, 2009 7:43 PM
Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log


hi philip. wow, the updates are coming very fast. can't wait to try this
survival mode. hmm, can you add this suggestion to the boss? make the
level larger, with more pits, and when a bonus item is close to you and
you are with the shield activated, he won't come to pick the bonus item.
or simple remove completely the bonus items from the boss level, i don't
know what's easyer to do.
thanks..


-----Mensagem original-----
De: "Philip Bennefall" <phi...@blastbay.com>
Para: "A public mailing list for Blastbay Studios." <t...@blastbay.com>
Data: Terça, 24 de Novembro de 2009 18:53
Assunto: [Audyssey] Q9 version 1.1 upcoming change log

Hi again,

Q9 is not giving up, here he is again with yet another update which is soon
to hit the Internet.

Here's the change log at this point:

Version 1.1:
Added: Teleporting mini Demons to the death world.
Added: The boss can now teleport.
Added: A special survival mode.
Fixed: Some spoken numbers should no longer be skipped from time to time.
Fixed: Significant performance improvements.
Fixed: There are now slightly fewer wolves in the death world.
Fixed: Now boars and rhinos hit other enemies a little more often.
Fixed: Enemies now step on fortune fields a little less frequently.
Fixed: The sound of the fourth weapon has been lowered slightly.
Fixed: Pressing alt+f4 during a death sequence to avoid saving the lost life
no longer works.
Fixed: The manual now has headings.

Any thoughts?

Kind regards,

Philip Bennefall
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