Dunno. That's why I asked the programmer about it.

On 11/24/09, Bryan Peterson <bpeterson2...@cableone.net> wrote:
> Interesting thought, but you have to look at this from a programmer's
> standpoint. How difficult would something like that be to program?
> Homer: Hey, uh, could you go across the street and get me a slice of pizza?
> Vender: No pizza. Only Khlav Kalash.
> ----- Original Message -----
> From: "Scott Chesworth" <scottcheswo...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Tuesday, November 24, 2009 12:30 PM
> Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log
>
>
> Hi Philip,
>
> I agree that having the boss level as a smaller space makes for a more
> full on fight, but just had an thought about something to make it even
> more interesting.
>
> Imagine if every 30 seconds or perhaps every minute, that pit was to
> move somewhere else on the map?  Perhaps there could be a low rumbling
> muddy squishing kind of noise when it happens as if it's some sort of
> minor earth quake or land slide that makes the map change.  I've found
> the boss easier than I expected too so far because it's quite tempting
> to fall into a rhythm when you're fighting him, especially if you
> happen to have rocks left.  Changing the map around every now and then
> would force lazy people like me to have to keep reevaluating our
> strategy.
>
> Just an idea...
> Scott
>
> On 11/24/09, Philip Bennefall <phi...@blastbay.com> wrote:
>> Hi Matheus,
>>
>> The idea with that level is that it's meant to be a pretty small space,
>> taht
>> makes the battle a little more intense as you can't just leap around
>> avoiding the boss forever, sooner or later he'll corner you or vise versa.
>> It just makes for a more interesting fight, I think.
>>
>> Kind regards,
>>
>> Philip Bennefall
>> ----- Original Message -----
>> From: "matheus" <an...@bol.com.br>
>> To: <gamers@audyssey.org>
>> Sent: Tuesday, November 24, 2009 12:00 AM
>> Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log
>>
>>
>> a, that's ok then. the teleportation will add certain more challenge.
>> and what about making the level larger with more pits?
>> thanks
>>
>> -----Mensagem original-----
>> De: "Philip Bennefall" <phi...@blastbay.com>
>> Para: "Gamers Discussion list" <gamers@audyssey.org>
>> Data: Terça, 24 de Novembro de 2009 19:58
>> Assunto: Re: [Audyssey] Q9 version 1.1 upcoming change log
>>
>> Hi guys,
>>
>> The reason for there being so many bonus items in the level and for the
>> boss
>> trying to destroy them is simply to add some variation to it. He'd be very
>> dull if he didn't take some risks. He should be a bit more dynamic now
>> also
>> with the teleportation added.
>>
>> Kind regards,
>>
>> Philip Bennefall
>> ----- Original Message -----
>> From: "dark" <d...@xgam.org>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Tuesday, November 24, 2009 7:47 PM
>> Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log
>>
>>
>> Hi Philip
>>
>> Indeed wow! I'm almost looking forward to getting to the death world
>> now, ---- almost, but not quite, ---- sinse teleporting enemies sound like
>>
>> a
>> nightmare!
>>
>> Anyway 'll be interested to check it out.
>>
>> As regards matheus' suggestions, I fully agree about the extra pits, ----
>> but not about the removal of bonus items on the boss, sinse if (as will
>> probably happen during my current medium mode game), I get there with
>> litle
>> or no specials, I might have to just run around grabbing things so i've
>> got
>> the where with all to fight the boss.
>>
>> Beware thee grue!
>>
>> Dark.
>> ----- Original Message -----
>> From: "matheus" <an...@bol.com.br>
>> To: <gamers@audyssey.org>
>> Cc: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Tuesday, November 24, 2009 7:43 PM
>> Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log
>>
>>
>> hi philip. wow, the updates are coming very fast. can't wait to try this
>> survival mode. hmm, can you add this suggestion to the boss? make the
>> level larger, with more pits, and when a bonus item is close to you and
>> you are with the shield activated, he won't come to pick the bonus item.
>> or simple remove completely the bonus items from the boss level, i don't
>> know what's easyer to do.
>> thanks..
>>
>>
>> -----Mensagem original-----
>> De: "Philip Bennefall" <phi...@blastbay.com>
>> Para: "A public mailing list for Blastbay Studios." <t...@blastbay.com>
>> Data: Terça, 24 de Novembro de 2009 18:53
>> Assunto: [Audyssey] Q9 version 1.1 upcoming change log
>>
>> Hi again,
>>
>> Q9 is not giving up, here he is again with yet another update which is
>> soon
>> to hit the Internet.
>>
>> Here's the change log at this point:
>>
>> Version 1.1:
>> Added: Teleporting mini Demons to the death world.
>> Added: The boss can now teleport.
>> Added: A special survival mode.
>> Fixed: Some spoken numbers should no longer be skipped from time to time.
>> Fixed: Significant performance improvements.
>> Fixed: There are now slightly fewer wolves in the death world.
>> Fixed: Now boars and rhinos hit other enemies a little more often.
>> Fixed: Enemies now step on fortune fields a little less frequently.
>> Fixed: The sound of the fourth weapon has been lowered slightly.
>> Fixed: Pressing alt+f4 during a death sequence to avoid saving the lost
>> life
>> no longer works.
>> Fixed: The manual now has headings.
>>
>> Any thoughts?
>>
>> Kind regards,
>>
>> Philip Bennefall
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