I found out when you have to retrieve its saved games in Entombed and you've 
played in a long time then use the game 1:40 GB Ram. That is why it takes so 
long for it to load the saved game. folder as saved games take up about 100 MB 
too! 
The following error occurs when Entombed save automatically: 
Version: Beta 1:46 Redbridge Refined 
Jobs: | Fortune Teller Thief | Thief Necromancer | Necromancer Healer 
Last Action: System.Collections.Generic.List `1 [System.String] 
Message: There were foreigners ΒΈ st an exception of type 
'System.OutOfMemoryException'. 
Source: mscorlib 
Target Site: Void rehash () 
Data: System.Collections.ListDictionaryInternal 
Stack: at System.Runtime.Serialization.ObjectIDGenerator.Rehash () 
   by System.Runtime.Serialization.ObjectIDGenerator.GetId (Object obj, Boolean 
& First Time) 
   by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.InternalGetId 
(Object obj, Boolean assignUniqueIdToValueType, Type type, Boolean & isNew) 
   by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteString 
(Name Info Member Info Name, Name Info typename Info, Object String Object) 
   by 
System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteKnownValueClass
 (Name Info Member Info Name, Name Info typename Info, Object data) 
   by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteMembers 
(Name Info Member Info Name, Name Info Member Info Form Name, Object member 
data object WriteObjectInfo Info, Info Name Type Name Info, WriteObjectInfo 
membership Object Inspector) 
   by 
System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteMemberSetup 
(WriteObjectInfo object info, Name Info Member Info Name, Name Type Name Info 
info, String member name, type member type, membership Object Data 
WriteObjectInfo membership Object Inspector) 
   by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write 
(WriteObjectInfo object info, Name Info Member Info Name, Name Type Name Info 
info, String [] member Names, Type [] memberTypes, Object [] data member, 
WriteObjectInfo [] memberObjectInfos) 
   by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write 
(WriteObjectInfo object info, Name Info Member Info Name, Name Info typename 
Info) 
   by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Serialize 
(Object graph, Header [] inHeaders, __BinaryWriter serWriter, Boolean fCheck) 
   by System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize 
(Stream serializationStream, Object graph, Header [] headers, Boolean fCheck) 
   by System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize 
(Stream serializationStream, Object graph) 
   by AudioGame1.WorldData.AutoSave () 
   by AudioGame1.SaveGameData .. ctor (Player p, World Population wp, Dungeon 
[] d, c Craftsman, SpellTracker tracker, List `1 Dungeon Branches, Boolean 
autosave) 
   by AudioGame1.Game1.DoAutoSave () 
   by AudioGame1.Game1.encounter_EncounterCompleted (Object sender, 
EncounterEventArgs e) 
   by AudioGame1.Encounter.OnEncounterCompleted (EncounterEventArgs e) 
   by AudioGame1.Encounter.CheckBattleCompletion (Player p) 
   by AudioGame1.Encounter.MagicAttack (MagicAttackAttributes attr) 
   by AudioGame1.MagicHarm.ApplyTo (Actor target) 
   by AudioGame1.MagicHarm.Cast (CastAttributes attr) 
   by AudioGame1.Game1.CastSpellInEncounter (Keyboard State kbs, MagicMold 
spell) 
   by AudioGame1.Game1.DoMenus (Keyboard State kbs) 
   by AudioGame1.Game1.DoInput () 
   by AudioGame1.Game1.Update (Game Time Game Time) 
   by Microsoft.Xna.Framework.Game.Tick () 
   by Microsoft.Xna.Framework.Game.HostIdle (Object sender, EventArgs e) 
   by Microsoft.Xna.Framework.GameHost.OnIdle () 
   by Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle (Object sender, 
EventArgs e) 
   by 
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle
 (Int32 grfidlef) 
   by 
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop
 (Int32 dwComponentID, Int32 reason, Int32 pvLoopData) 
   by System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner (Int32 
reason, ApplicationContext context) 
   by System.Windows.Forms.Application.ThreadContext.RunMessageLoop (Int32 
reason, ApplicationContext context) 
   by System.Windows.Forms.Application.Run (Form MainForm) 
   by Microsoft.Xna.Framework.WindowsGameHost.Run () 
   by Microsoft.Xna.Framework.Game.Run () 
   by AudioGame1.Program.Main (String [] args) 
---
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