Hi Hayri.
Fortune teller indeed. Version 1.6 haven't even been released! You probably mean 1.46. And yes, not all systems meet the system requirements of entombed, but I assure you that it doesn't use 1.40 gb of ram.


Please make sure of your facts before sending them to a public list.
Hayri Tulumcu wrote:
I found out when you have to retrieve its saved games in Entombed and you've played in a long time then use the game 1:40 GB Ram. That is why it takes so long for it to load the saved game. folder as saved games take up about 100 MB too! The following error occurs when Entombed save automatically: Version: Beta 1:46 Redbridge Refined Jobs: | Fortune Teller Thief | Thief Necromancer | Necromancer Healer Last Action: System.Collections.Generic.List `1 [System.String] Message: There were foreigners ΒΈ st an exception of type 'System.OutOfMemoryException'. Source: mscorlib Target Site: Void rehash () Data: System.Collections.ListDictionaryInternal Stack: at System.Runtime.Serialization.ObjectIDGenerator.Rehash () by System.Runtime.Serialization.ObjectIDGenerator.GetId (Object obj, Boolean & First Time) by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.InternalGetId (Object obj, Boolean assignUniqueIdToValueType, Type type, Boolean & isNew) by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteString (Name Info Member Info Name, Name Info typename Info, Object String Object) by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteKnownValueClass (Name Info Member Info Name, Name Info typename Info, Object data) by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteMembers (Name Info Member Info Name, Name Info Member Info Form Name, Object member data object WriteObjectInfo Info, Info Name Type Name Info, WriteObjectInfo membership Object Inspector) by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteMemberSetup (WriteObjectInfo object info, Name Info Member Info Name, Name Type Name Info info, String member name, type member type, membership Object Data WriteObjectInfo membership Object Inspector) by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write (WriteObjectInfo object info, Name Info Member Info Name, Name Type Name Info info, String [] member Names, Type [] memberTypes, Object [] data member, WriteObjectInfo [] memberObjectInfos) by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write (WriteObjectInfo object info, Name Info Member Info Name, Name Info typename Info) by System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Serialize (Object graph, Header [] inHeaders, __BinaryWriter serWriter, Boolean fCheck) by System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize (Stream serializationStream, Object graph, Header [] headers, Boolean fCheck) by System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize (Stream serializationStream, Object graph) by AudioGame1.WorldData.AutoSave () by AudioGame1.SaveGameData .. ctor (Player p, World Population wp, Dungeon [] d, c Craftsman, SpellTracker tracker, List `1 Dungeon Branches, Boolean autosave) by AudioGame1.Game1.DoAutoSave () by AudioGame1.Game1.encounter_EncounterCompleted (Object sender, EncounterEventArgs e) by AudioGame1.Encounter.OnEncounterCompleted (EncounterEventArgs e) by AudioGame1.Encounter.CheckBattleCompletion (Player p) by AudioGame1.Encounter.MagicAttack (MagicAttackAttributes attr) by AudioGame1.MagicHarm.ApplyTo (Actor target) by AudioGame1.MagicHarm.Cast (CastAttributes attr) by AudioGame1.Game1.CastSpellInEncounter (Keyboard State kbs, MagicMold spell) by AudioGame1.Game1.DoMenus (Keyboard State kbs) by AudioGame1.Game1.DoInput () by AudioGame1.Game1.Update (Game Time Game Time) by Microsoft.Xna.Framework.Game.Tick () by Microsoft.Xna.Framework.Game.HostIdle (Object sender, EventArgs e) by Microsoft.Xna.Framework.GameHost.OnIdle () by Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle (Object sender, EventArgs e) by System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle (Int32 grfidlef) by System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop (Int32 dwComponentID, Int32 reason, Int32 pvLoopData) by System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner (Int32 reason, ApplicationContext context) by System.Windows.Forms.Application.ThreadContext.RunMessageLoop (Int32 reason, ApplicationContext context) by System.Windows.Forms.Application.Run (Form MainForm) by Microsoft.Xna.Framework.WindowsGameHost.Run () by Microsoft.Xna.Framework.Game.Run () by AudioGame1.Program.Main (String [] args) ---
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