You have apparently never had to deal with the frustration he has described so many times in his posts dealing with the production of MOTA. People want this. People want that. They don't want this. They don't want that. When's the game going to be out? Where's my unlock key? Why is it taking so long to get the game that I bought so darned long ago? Some want an eighties-style game as they were promised, while others want a more modern, even a 3D game instead. If one is produced, the other side's not going to be pleased, and vise versa. He is only human, and burnout is extremely understandable, given the frustration, irritation, and time he has spent on a game that isn't turning out to be the game he originally planned or the game he wants to produce.
Now that you're off your soap box, try producing a game like Mota under the conditions and pressure he has had to deal with and maybe you'll be able to see it from his side of the coin. If you can do a better job, I'll get off of my soap box, but not until then. By the way, I'm stating this as nicely as I can, rather than the way I would like to. Thanks. --- This coming Thursday is Thanksgiving day in the United States. Be thankful for, and with, friends, family, good food, and loved ones, not necessarily in that order. Be like a turkey and get stuffed!! ----- Original Message ----- From: "Nicol Oosthuizen" <noosthui...@sars.gov.za> To: <gamers@audyssey.org> Sent: Wednesday, November 25, 2009 2:35 AM Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS HI tom I feel quite upset with your e-mail. I am going to try and be as polite as possible. Especially one statement in your e-mail almost drove me to tears. "I am fedup." Let me tell you something quickly. A little illustration: Some time ago, a colleague asked if she may borrow some sugar from me. She could actually see on my face that I did not want to borrow it to her.Then she said that I must just leave it. Then with a sigh, I eventually said that she may borrow sugar from me. Just note what her words were: "no thank you. Your sugar in my coffee will taste bad." Now this is the message I want to give you, tom. I will not say it in the same rude words that this colleague said, but if people learn that you are fed up with the mota development, it will put them off to buy the game as they will likely experience it in the game that you actually rushed to get it done with. I myself will only buy a game from a dev if I know the dev really wanted to develop the game for the vi community. But from the spirit of your message, Tom, It seems like you do not really enjoy to develop the game, you just want to get it done and over with .You just want to keep 100 nagging e-mails off your case. If you really cannot take it any further, why not rather stop development of mota entirely? In any event, with the new development kit of blasbay studios, blind people should be able to develop a game similar to mota. I am off my soap box now. -----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 29 October 2009 04:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Hi Yohandy, I really wish it could be that simple. Unfortunately, a game developer seases to have a private life after he announces he is writing a game. Sooner or later someone will begin e-mailing him on a regular basis asking how the game is coming along, what features has he added, when is the next beta going to be released, can he add this or that feature, you name it. There is no escaping the constant e-mail from his customers unless he drops off line for a few months. In the end it was exactly this constant unwanted mail that caused James North to just give up and quit. Some people wanted to know what was going on, some people demanded he produce a demo when they wanted it, some people wanted their money back, and so on. At the same time he was dealing with some personal matters, and no one left him alone to deal with his personal life let alone finish the games as he had time. Now, I find myself in a similar situation where I don't have much of a personal life, because I am doing this and that for the game with a constant flow of e-mails that never quit. No matter what I add to the game, no matter what I do, there is someone else with a new suggestion, likes or dislikes what I did, and I am totally fed up with the entire project. However, unlike james North I'm not going to just quit. Eventually, I may have to take your advice and just write the game my way and tell everyone to live with it. Since I'm a nice guy, I try to listen to my customers, i would hate to do it that way. Yet if I can't find some sort of consensus I'll do it my way and forget about it. Although, the consensus seams to be keep MOTA exactly as is. I'm not sure how i feel about that, but it does make sense. Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.