Well, ---- he started developement in march of 2008, ---- so two years was
rounding up a litle bit.
It's stil a long time, ---- and while I know there are audio games which
have been in developement for longer, ---- bare in mind this was absolutely
constant coding, with new version, new features put into the game etc, ----
no bickering over licenses or shinanigans with changing companies to slow
things down.
Beware the grue!
Dark.
----- Original Message -----
From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, November 27, 2009 4:29 PM
Subject: Re: [Audyssey] Major entombed news!
No kidding! I mean two years, folks, two! years! It's one thing, though
just as inexcusable, to ask to get Q9 for free but even more so to try to
crack Entombed. I can only hope enough people pay for Entombed to make
Jasonf eel it worthwhile to continue the series. We lost one audio RPG due
to licensing conflicts between developers. Let's not lose another because
of a few lousy cheapskates.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, November 27, 2009 8:45 AM
Subject: Re: [Audyssey] Major entombed news!
Entombed was always going to be commercial, ---- bare in mind Jason has
been working on it for the last two years nearly! in fact, I think it'd
be a great shame indeed if he doesn't get enough good response to this to
create more games.
Yes, muds are free.
muds are also multiplayer, single character, usually lack decent questing
or story for specific in game elements, ---- and do not have sound or
music.
while I've not had mud experience, I'd also imagine you'd be hard pressed
to find a mud with enemies who are as intelligent, or interesting to
fight as the entombed monsters, ---- much less one which allows you so
many actions during combat with your various characters.
entombed is also randomized, so even if combining and rescuing different
character classes doesn't give enough replay value, --- randomly created
dungeons and items certainly should!
I'll admit, I'm actually slightly narked that when someone spends two
solid years writing a high quality audio game, ---- not to mention the
first ever! serious audio rpg, ---- the first response we get is "oh I
can't be bothered to pay for the game, ---- there are plenty of muds!"
I'll admit I'm heavily biased, ---- sinse I've been very much involved
with entombed from the start, and the muds I've tried have been less than
satisfactory in terms of quests and in game history.
Beware the grue!
Dark.
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