Hi Nick and all,
Well, when it comes to the programming part obviously you get better,
make less mistakes, the more you do it. The longer you've been
programming the less bugs, mistakes, etc you will make from the
beginning. However, this by no means a good developer doesn't make
mistakes and create some rather interesting bugs on accident. I just
found three of them in level 2 of MOTA tonight and had to fix them. They
were miner things like one of the rope sounds wasn't playing because I
assigned the sound object to the wrong room, when scanning one of the
spike traps the game crashed because I forgot to assign a speech label
to it, and stupid little mistakes like that. It happens and is to be
expected from time to time.
Thing is people forget or don't realize the kind of work that gos into
debugging a game, because some bugs aren't as obvious as a rope sound
object was placed in the wrong room and can be easily corrected. Clear
back towards the beginning of the project there were some definitely
major bugs that literally took days and even weeks to figure out and
solve. In a game as big as MOTA it is no wonder why some bugs can remain
hidden for a long while before they are discovered and fixed.
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