Hi,

Oh, I really know what you mean. I started programming games myself, and yeah, sometimes its really hard to find bugs. And, even I didn't find all of them. People who played the games reported them to me, otherwise I wouldn't have noticed, kind of weird, but yeah. ----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, December 05, 2009 4:42 AM
Subject: Re: [Audyssey] my thoughts-- Thomas Ward's development schedule


Hi Nick and all,
Well, when it comes to the programming part obviously you get better, make less mistakes, the more you do it. The longer you've been programming the less bugs, mistakes, etc you will make from the beginning. However, this by no means a good developer doesn't make mistakes and create some rather interesting bugs on accident. I just found three of them in level 2 of MOTA tonight and had to fix them. They were miner things like one of the rope sounds wasn't playing because I assigned the sound object to the wrong room, when scanning one of the spike traps the game crashed because I forgot to assign a speech label to it, and stupid little mistakes like that. It happens and is to be expected from time to time. Thing is people forget or don't realize the kind of work that gos into debugging a game, because some bugs aren't as obvious as a rope sound object was placed in the wrong room and can be easily corrected. Clear back towards the beginning of the project there were some definitely major bugs that literally took days and even weeks to figure out and solve. In a game as big as MOTA it is no wonder why some bugs can remain hidden for a long while before they are discovered and fixed.

Cheers!


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