I agree. The newbie element of that game stinks and really isn't right at
all.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: 05 December 2009 18:27
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments,
improvements,suggestions


i play both star conquest games as well actually. pretty good ones mike. and
wow you rock at exagerating! -----Mensagem original-----
De: "mike maslo" <mmaslo1...@swbell.net>
Para: "'Gamers Discussion list'" <gamers@audyssey.org>
Data: Sabado, 5 de Dezembro de 2009 09:03
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments,
improvements,suggestions

I used to play Miriani and I succeeded in it. I think the game is useless
and a bore for the PVP although I was not focused on was ridiculous and
waste of time. If a game is going to thrive you need balance. I tell
everyone I know an meet to stay away from that place. That is my own
personal opinion. Hey if you think that while as a newbie once he newbie
flag is removed and you get your ships blown up over and over is fun well
then congratulations. Again for me I play star conquest and cosmos and would
play cosmos as a backup much more if there combat was better. If Miriani was
the last mud on earth and I had to choose between that and chewing bark of a
tree or playing hat mud, I would chew bark.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Saturday, December 05, 2009 5:57 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments,
improvements,suggestions

darren.
PVP on miriani is managable if you are a palyer who actually tries to grow
on the game, instead of one who whines and screams all the time. I have been
there for almost thee years now,, and i actually handle things quite
well.while miriani is yes  a game of pvp, it is not all that. it is about
real life, which makes it fun, what i mean is, it enables you to actually
challenge yourself, gaining power, and yet treating it like a game. while i
do think some players there , fails in life, llets say, since i cant send
them where iw ish on this list, i dont wine a bout it, i deffend myself as i
can and make them stop targetting me, as they get bored. most of the people
who do not like miriani, do so bedause they never succeed on the game, with
the exception of one or two people, who actually played and didnt like it.
now, about cosmos, i didn't really play it to actually check what was going
on, exactly because it was very, very similar to miriani once it started,
and i thought it would be a silly, weird, copy. however, as i have been
talking to tristan last couple of weeks, he has been explaining me how the
game is, and yes, i will give it a chance and comment once i did so.

regards,

mauricio aka sebastian hadford.
-----Mensagem original-----
De: "Darren Harris" <darren_g_har...@btinternet.com>
Para: "'Gamers Discussion list'" <gamers@audyssey.org>
Data: Sabado, 5 de Dezembro de 2009 10:22
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments,
improvements,suggestions

Yeah the pvp in that game goes way to far people take it way too seriously
instead of treating it like a game. Which is sad really. A game is meant to
be a game not real life.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matheus
Sent: 05 December 2009 10:44
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions


hey man.
well. the only thing that i think should be changed it's because, as many
others have said, the game is very similar to miriani.. although i like it,
i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i
know that the pvp in cosmos is a bit reduced and you have more chance to
play instead of fighting other players. in this case, if you want to make or
continue with it, even with all these similarities, you will have to make a
interesting game. take for example the thing that mike, ryan, etc developed
with humanitymoo. it was a mix between miriani and hellmoo. it was
interesting, on my opinion. because you could do ground combat missions,
gain money from that, then take your ship in the space, do some other
missions, etc. if you add these things, or different things to add more
variety to the game, it will be much better. thanks. -----Mensagem
original-----
De: "Tristan B" <theblinddj...@gmail.com>
Para: "Gamers Discussion list" <gamers@audyssey.org>
Data: Sabado, 5 de Dezembro de 2009 02:25
Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions

Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in
short, a text-based game with sound packs, add-ons, and the like) Cosmos, is
now managed by Trek Games. It has come a long way in two years -- from the
one year in 2007 I spent devoted to just coming up with ideas for it, then
in the beginning of 2,008 putting those ideas into code.

So now we are reaching a 3.5 year project, and the game is near 290 players,
but only nearly 70 are active within a 1 month period or so. I want to get
oppinions, what everyone thinks, what I should do to improve the game, how I
can fix things to make your experience better, what isn't fun about the
game, etc, etc, etc. A game will get nowhere if it has no testers. After
being two years in beta, Cosmos is now just starting to flourish.

This is coming from just the main admin of the game. You can also e-mail the
other admins of Trek Games. By sending mail to trekga...@gmail.com


I hope we get some good feedback, but surprisingly, I do hope I get bad
feedback. Bad feedback enables the developer team to debug things and fix
what's wrong, making the bad feedback turn into good comments. :)


Regards.



--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the following
address and port:
Address: TrekGames.net
Port: 1234
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