Ah-I see, and ffter reading your reply about someone else who couldn't get
across the chasm, that makes sense.

Best Regards,
Hayden
-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Tuesday, December 08, 2009 2:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 10

Personally I like it that way. It took me a bit to find the switch in level 
2, rather than finding it by a sound cue.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- 
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, December 08, 2009 10:11 AM
Subject: Re: [Audyssey] MOTA Beta 10


> Hi Hayden,
> Actually, the fact pressure switches have no sounds is intentional. That 
> is why they are hidden, and you have to look for them using Angela's 
> torch. While level 2 only has one of them later levels will have  more 
> hidden elements and puzzles to solve. That's the point of having a 
> slightly puzzle oriented game.
>
> Hayden Presley wrote:
>> Hi Thomas,
>>
>> Before I start I'll say this-if you ever want us to leave our computers,
>> then you better stop making such great games! <grin> I definitely perefer
>> this one; at first the fact that a centaur took twice as many shots was a
>> major annoyance, but then they don't show up as often. I definitely like 
>> the
>> fact that the sword and dagger or more powerful; I am easily able to take
>> out Cerberos with somewhere between 5 and 7 strokes from the sword. You
>> might want to make some sound for the pressure switch; I almost missed it
>> and I would have, had I not checked my eMail earlier.
>>
>> Keep up  the excellent work,
>>
>> Hayden
>>
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>
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