Hi Karl,
I do think what you have suggested is a very good idea, is quite common
in video games, but unfortunately I didn't design the Genesis Engine
with this particular feature in mind. So I'd have to do some reworking
to implement this ability if I wanted to include it in future game releases.
As far as Mysteries of the Ancients goes I'd have to think about it
before saying yes or no. The game story line really is a fairly open and
shut case of where Angela makes it to the Hall of Wisdom where the
Goddess Athena challenges her to a sword duel for the right to have the
orb. It isn't the kind of duel where each side is trying to kill each
other, but more a test of strength, skills, and currage. Athena isn't an
evil goddess so her challenges tend to be more of skill and wisdom
rather than a fight to the death. Fights to the deth are more Ares style
of challenging people, and then again what can you expect from the god
of war?
Karl Belanger wrote:
Hi all,
With the recent release of q9 and the upcoming release of MOTA, I started
thinking about the ending bosses in games. In a lot of games for the sighted,
such as many of the Legend of Zelda games, and the new super Mario brothers for
WII, the ending boss either has multiple stages or there are multiple bosses
which you must face one after the other. For example, ine one of the Zelda
games, after killing the final boss for the first time, you must run out of a
collapsing castle, where you encounter a transformed, more powerful boss. In
the recent New Super Mario Brothers WII, after defeating Bowser for the first
time, he comes back considerably larger, and you must run from him, tempting
him to shoot fire at you in order to destroy barriers that are blocking your
path. Eventually, you reach a switch which drops Bowser into lava.
I have not seen any battles like this in any accessible game, and I think a
game like MOTA is a prime candidate for something like this. Angela could face
multiple creatures in a row, or have to run through a collapsing level in order
to reach an exit or another boss.
What are your thoughts?
Karl
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