As to Mota bosses, ---- well there are several things.
first, is multiple attacks requiring different methods of avoidence. For
instance, have a general close range attack, then an attack you must duck,
and have the boss use them intermitantly.
there is also very much the use of environmental factors. Fighting a boss in
a flat room is one thing, fighting one in a room with pits to jump, ropes to
climb etc is another.
Combining these ideas, you could do some very interesting things. Suppose
for instance you have a boss who, --- after giving some sort of warning, had
an attack which flamed the enitre floor, and the only way to avoid it was
sprint to a rope and climb!
Now you have levers in the game, you could also use environmental factors on
bosses. These could be anything from the traditional marrio brothers style
get passed a boss and use a leaver to chuck it down into a pit, --- to
finding levers to drop rocks on bosses, close doors against them, let them
be hit by traps or many other things.
Really, the possibilities are many and various indeed!
Beware the grue!
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