I would add the question, which games are accessible for deafblind players?
I have a suggestion for hard-of-hearing folks like me who have a hard time
with surround sound. Maybe there could be a conversion alternative for an
action-packed game that could use time reaction challenges instead of
knowing directly where the sound is coming from. For example, if a monster
is chasing you, you would normally dodge it knowing which way it's headed.
But in my conversion, it would be just a matter of timing, like I have to
decide quickly what action to take before time runs out and I get killed.
Sharon
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