One guess would be that if I put the time and energy into making a game why 
not get some paybak for it?

----- Original Message ----- 
From: "Muhammed Deniz" <muhamme...@googlemail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, February 28, 2010 8:07 AM
Subject: Re: [Audyssey] Early Survey Results


Then if they do it as a hobby, why do they sell the games?.
The best sight for games is, audio games!
Go to.
www.audiogames.net
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
----- Original Message ----- 
From: "dark" <d...@xgam.org>
To: "Charles Rivard" <woofer...@sbcglobal.net>; "Gamers Discussion list"
<gamers@audyssey.org>
Sent: Sunday, February 28, 2010 1:02 PM
Subject: Re: [Audyssey] Early Survey Results


> Nice notion indeed Charlese, ---- afterall we players have to remember
> that most audio game devs do it as a hobby not a main job, and thus have
> their own preferences to considder as well as hours.
>
> Beware the Grue!
>
> Dark.
> ----- Original Message ----- 
> From: "Charles Rivard" <woofer...@sbcglobal.net>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, February 28, 2010 9:50 AM
> Subject: Re: [Audyssey] Early Survey Results
>
>
>> Know what I'd like to see, out of interest?  A survey similar to this
>> one,
>> only from the standpoint of game developers.  What games would you like
>> to
>> produce that were listed on this survey?  What speech scheme would be
>> easiest for you to work with when producing games?  That sort of stuff.
>> We've seen it from the gamer's side, I'd like to see it from the
>> manufacturing side, too.  I think it would be interesting.
>> ---
>> In God we trust!
>> ----- Original Message ----- 
>> From: "Thomas Ward" <thomasward1...@gmail.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Thursday, February 25, 2010 3:01 PM
>> Subject: [Audyssey] Early Survey Results
>>
>>
>> Hello everyone,
>> I thought many of you, especially game developers, might be interested
>> to know what the audio games community had to say regarding the
>> marketing survey posted yesterday. The results are pretty interesting,
>> and gives a good idea of where gamer's interests are as well as what
>> hardware and software they have. Here is the early results of the
>> survey thus far.
>>
>> Age:
>>
>> The youngest person polled was 11-years old and the oldest member was
>> 55-years old. The average age of our target market is between 18 and
>> 31.
>>
>> Operating Systems:
>>
>> The number one operating system prefered by our target market is
>> Windows XP followed by Windows Vista. The least amount of votes was
>> for Mac OS.
>> Although, nearly everyone surveyed liked the idea of games being
>> created for Mac or Linux using Cider or Cedega as long as they got the
>> same features as on Windows, but most prefered to stick with Windows
>> XP themselves.
>>
>> Input Devices:
>>
>> The most popular input device is the keyboard with a few requesting
>> better joystick support. Nearly everyone polled felt that adding a
>> joystick with force feedback support would be a good selling point for
>> the game, and something they'd like to see done. Especially, in the
>> case of a racing game or flight game where force feedback enabled
>> stearing wheels and flightsticks adds extra realism for the game.
>>
>> Speech Output:
>>
>> Regarding speech out put the survey was split pretty equally between
>> those that wanted prerecorded speech and those who would rather have
>> Sapi support. All of those in favor of prerecorded speech mentioned
>> they'd like to see more human voices, voice acting, etc rather than
>> just prerecorded clips of TTS voices. Those in favor of Sapi were less
>> concerned about speech quality and were in favor of the ability to
>> select a voice, speed, volume, and customize the voice using their
>> favorite Sapi speech engine/voice.  A couple were in favor of using
>> their screen reader instead, but weren't enough to really consider
>> that an option compared to the other two alternatives.
>>
>> Game Genres:
>>
>> The number one response to wwhich type of game people liked to play
>> was all of the above which included: arcade, side-scroller, first
>> person, sports, and text adventure. Several expressed an interest in
>> arcade games. Many also expressed an interest in side-scrollers, and
>> wanted to see more games like Mysteries of the Ancients. A few
>> specifically mentioned an interest in first person as well, but not as
>> many as the other two catagories.
>>
>> Conclusion:
>>
>> So far what the survey results show is that a commercial developers
>> largest market is users running Windows XP, between the ages of 18 and
>> 31, and they would like to see features such as force feedback that
>> are really only supported through DirectX. Many would like to have
>> Sapi support so they can have control over the speech settings, and
>> others want more realistic human voices if it is possible. As far as
>> any specific genre of game any type of game will do, will find a
>> market, but arcade games and side-scrollers seam to have the most
>> specific interest at the moment.
>> On behalf of USA Games Interactive I want to thank everyone who filled
>> out the survey, and wish you all the best. The survey is officially
>> continuing, but I think we now have a pretty good idea of where the
>> market is, and what people are interested in.
>>
>> Sincerely,
>> Thomas Ward
>> USA Games Interactive
>> http://www.usagamesinteractive.com
>>
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>
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