Probably because, as long as they can get a bit of money for doing something 
they enjoy doing, why not?  It's like people who give guitar lessons because 
they enjoy doing.  Why shouldn't they charge for their services?  No reason 
at all.
---
In God we trust!
----- Original Message ----- 
From: "Muhammed Deniz" <muhamme...@googlemail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, February 28, 2010 3:07 AM
Subject: Re: [Audyssey] Early Survey Results


Then if they do it as a hobby, why do they sell the games?.
The best sight for games is, audio games!
Go to.
www.audiogames.net
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
----- Original Message ----- 
From: "dark" <d...@xgam.org>
To: "Charles Rivard" <woofer...@sbcglobal.net>; "Gamers Discussion list"
<gamers@audyssey.org>
Sent: Sunday, February 28, 2010 1:02 PM
Subject: Re: [Audyssey] Early Survey Results


> Nice notion indeed Charlese, ---- afterall we players have to remember
> that most audio game devs do it as a hobby not a main job, and thus have
> their own preferences to considder as well as hours.
>
> Beware the Grue!
>
> Dark.
> ----- Original Message ----- 
> From: "Charles Rivard" <woofer...@sbcglobal.net>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, February 28, 2010 9:50 AM
> Subject: Re: [Audyssey] Early Survey Results
>
>
>> Know what I'd like to see, out of interest?  A survey similar to this
>> one,
>> only from the standpoint of game developers.  What games would you like
>> to
>> produce that were listed on this survey?  What speech scheme would be
>> easiest for you to work with when producing games?  That sort of stuff.
>> We've seen it from the gamer's side, I'd like to see it from the
>> manufacturing side, too.  I think it would be interesting.
>> ---
>> In God we trust!
>> ----- Original Message ----- 
>> From: "Thomas Ward" <thomasward1...@gmail.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Thursday, February 25, 2010 3:01 PM
>> Subject: [Audyssey] Early Survey Results
>>
>>
>> Hello everyone,
>> I thought many of you, especially game developers, might be interested
>> to know what the audio games community had to say regarding the
>> marketing survey posted yesterday. The results are pretty interesting,
>> and gives a good idea of where gamer's interests are as well as what
>> hardware and software they have. Here is the early results of the
>> survey thus far.
>>
>> Age:
>>
>> The youngest person polled was 11-years old and the oldest member was
>> 55-years old. The average age of our target market is between 18 and
>> 31.
>>
>> Operating Systems:
>>
>> The number one operating system prefered by our target market is
>> Windows XP followed by Windows Vista. The least amount of votes was
>> for Mac OS.
>> Although, nearly everyone surveyed liked the idea of games being
>> created for Mac or Linux using Cider or Cedega as long as they got the
>> same features as on Windows, but most prefered to stick with Windows
>> XP themselves.
>>
>> Input Devices:
>>
>> The most popular input device is the keyboard with a few requesting
>> better joystick support. Nearly everyone polled felt that adding a
>> joystick with force feedback support would be a good selling point for
>> the game, and something they'd like to see done. Especially, in the
>> case of a racing game or flight game where force feedback enabled
>> stearing wheels and flightsticks adds extra realism for the game.
>>
>> Speech Output:
>>
>> Regarding speech out put the survey was split pretty equally between
>> those that wanted prerecorded speech and those who would rather have
>> Sapi support. All of those in favor of prerecorded speech mentioned
>> they'd like to see more human voices, voice acting, etc rather than
>> just prerecorded clips of TTS voices. Those in favor of Sapi were less
>> concerned about speech quality and were in favor of the ability to
>> select a voice, speed, volume, and customize the voice using their
>> favorite Sapi speech engine/voice.  A couple were in favor of using
>> their screen reader instead, but weren't enough to really consider
>> that an option compared to the other two alternatives.
>>
>> Game Genres:
>>
>> The number one response to wwhich type of game people liked to play
>> was all of the above which included: arcade, side-scroller, first
>> person, sports, and text adventure. Several expressed an interest in
>> arcade games. Many also expressed an interest in side-scrollers, and
>> wanted to see more games like Mysteries of the Ancients. A few
>> specifically mentioned an interest in first person as well, but not as
>> many as the other two catagories.
>>
>> Conclusion:
>>
>> So far what the survey results show is that a commercial developers
>> largest market is users running Windows XP, between the ages of 18 and
>> 31, and they would like to see features such as force feedback that
>> are really only supported through DirectX. Many would like to have
>> Sapi support so they can have control over the speech settings, and
>> others want more realistic human voices if it is possible. As far as
>> any specific genre of game any type of game will do, will find a
>> market, but arcade games and side-scrollers seam to have the most
>> specific interest at the moment.
>> On behalf of USA Games Interactive I want to thank everyone who filled
>> out the survey, and wish you all the best. The survey is officially
>> continuing, but I think we now have a pretty good idea of where the
>> market is, and what people are interested in.
>>
>> Sincerely,
>> Thomas Ward
>> USA Games Interactive
>> http://www.usagamesinteractive.com
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gam...@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gam...@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the
> list,
> please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to